Bowser

Neutral Air

First Active
8
Last Active
23
Total
49 frames
IASA
48
Landing lag
15 (7 L-Cancelled)
Autocancel
<8 39>
Damage
13%
Base Knockback
20
Knockback Growth
80
Angle
361
Effect
Normal
View

Up Air

First Active
22
Last Active
25
Total
47 frames
IASA
45
Landing lag
30 (15 L-Cancelled)
Autocancel
<10 39>
Damage
17%
Base Knockback
50
Knockback Growth
100
Angle
85
Effect
Normal
View

Back Air

First Active
9
Last Active
17
Total
49 frames
Landing lag
35 (17 L-Cancelled)
Autocancel
<9 44>
Damage
13 / 9%
Base Knockback
25
Knockback Growth
80
Angle
24 / 361
Effect
Slash
View

Forward Air

First Active
8
Last Active
11
Total
45 frames
IASA
42
Landing lag
30 (15 L-Cancelled)
Autocancel
<9 30>
Damage
12 / 11 / 14%
Base Knockback
50
Knockback Growth
80
Angle
361
Effect
Normal
View

Down Air

First Active
14
Last Active
39
Total
79 frames
IASA
78
Landing lag
40 (20 L-Cancelled)
Autocancel
<14 69>
Damage
3%
Knockback Growth
100
Set Knockback
10
Angle
80
Effect
Slash
View

Jab 1

First Active
7
Last Active
9
Total
24 frames
IASA
21
Damage
5%
Knockback Growth
100
Set Knockback
20
Angle
83
Effect
Slash
View

Jab 2

First Active
8
Last Active
10
Total
29 frames
IASA
26
Damage
6%
Base Knockback
30
Knockback Growth
110
Angle
361
Effect
Slash
View

Dashattack

First Active
10
Last Active
17
Total
59 frames
IASA
56
Damage
11 / 8%
Base Knockback
120 / 80
Knockback Growth
30
Angle
80
Effect
Normal
View

Up Smash

First Active
16
Last Active
30
Total
59 frames
IASA
53
Damage
20 / 17 / 12%
Base Knockback
40 / 60
Knockback Growth
86 / 100
Angle
90 / 74
Effect
Slash / Normal
View

Forward Smash

First Active
29
Last Active
33
Total
69 frames
IASA
66
Damage
24%
Base Knockback
30
Knockback Growth
100
Angle
361 / 60
Effect
Normal
View

Down Smash

First Active
14
Last Active
32
Total
69 frames
IASA
68
Damage
2 / 10%
Base Knockback
40
Knockback Growth
50 / 140
Angle
150 / 190 / 90
Effect
Slash
View

Forward Tilt

First Active
12
Last Active
16
Total
47 frames
IASA
37
Damage
13 / 12 / 14%
Base Knockback
25
Knockback Growth
100
Angle
361
Effect
Normal
View

Forward Tilt (Up)

First Active
12
Last Active
16
Total
47 frames
IASA
37
Damage
15 / 13%
Base Knockback
29
Knockback Growth
100
Angle
361
Effect
Normal
View

Forward Tilt (Down)

First Active
12
Last Active
16
Total
47 frames
IASA
37
Damage
11 / 13%
Base Knockback
32 / 31
Knockback Growth
100
Angle
361
Effect
Normal
View

Up Tilt

First Active
7
Last Active
10
Total
54 frames
IASA
50
Damage
13%
Base Knockback
40
Knockback Growth
120
Angle
100
Effect
Slash
View

Down Tilt

First Active
14
Last Active
31
Total
59 frames
IASA
55
Damage
13 / 10%
Base Knockback
15 / 12
Knockback Growth
100
Angle
361
Effect
Slash
View

Fire Breath

First Active
23
Last Active
62
Total
92 frames
Damage
2%
Base Knockback
12
Knockback Growth
50
Angle
60
Effect
Flame
View

Fire Breath (Air)

First Active
23
Last Active
62
Total
92 frames
Damage
2%
Base Knockback
12
Knockback Growth
50
Angle
60
Effect
Flame
View

Koopa Klaw

First Active
16
Last Active
18
Total
59 frames
Damage
10 / 12 / 4 / 11%
Base Knockback
80 / 0 / 12 / 140 / 62
Knockback Growth
90 / 0 / 20 / 15 / 88
Angle
80 / 30 / 361
Effect
Slash / Normal
View

Koopa Klaw (Air)

First Active
16
Last Active
18
Total
59 frames
Damage
10 / 12 / 4 / 11%
Base Knockback
80 / 0 / 12 / 140 / 62
Knockback Growth
90 / 0 / 20 / 15 / 88
Angle
80 / 30 / 361
Effect
Slash / Normal
View

Bowser Bomb

First Active
42
Last Active
47
Total
106 frames
Damage
21 / 8%
Base Knockback
45 / 60
Knockback Growth
72
Angle
76
Effect
Normal
View

Bowser Bomb (Air)

First Active
32
Damage
21 / 8%
Base Knockback
45 / 60
Knockback Growth
72
Angle
76
Effect
Normal
View

Whirling Fortress

First Active
5
Last Active
46
Total
79 frames
Damage
13 / 5 / 3%
Base Knockback
90 / 80 / 50
Knockback Growth
80 / 50
Angle
80 / 90 / 70
Effect
Normal / Slash
View

Whirling Fortress (Air)

First Active
5
Last Active
46
Total
49 frames
Damage
10 / 3 / 2%
Base Knockback
80 / 50
Knockback Growth
60 / 20
Angle
80 / 84
Effect
Normal / Slash
View

Grab

First Active
9
Last Active
10
Total
40 frames
Knockback Growth
100
Angle
361
Effect
Grab
View

Dashgrab

First Active
10
Last Active
12
Total
50 frames
Knockback Growth
100
Angle
361
Effect
Grab
View

Pummel

There is no GIF available
Damage
3%
Knockback Growth
100
Set Knockback
30
Angle
80
Effect
Normal
View

Forward throw

There is no GIF available
Total
59 frames
Damage
10%
Base Knockback
60
Knockback Growth
50
Angle
45
Effect
Normal
View

Back throw

There is no GIF available
Total
39 frames
Damage
10%
Base Knockback
60
Knockback Growth
50
Angle
45
Effect
Normal
View

Up throw

There is no GIF available
First Active
11
Last Active
28
Total
43 frames
Damage
1%
Knockback Growth
100
Effect
Slash
View

Down throw

There is no GIF available
Total
39 frames
Damage
12%
Knockback Growth
100
Effect
Normal
View

Spotdodge

First Active
4
Last Active
24
Total
42 frames
View

Airdodge

First Active
2
Total
49 frames
View

Roll backwards

First Active
4
Last Active
19
Total
39 frames
View

Roll forwards

First Active
4
Last Active
19
Total
39 frames
View

Getup-Attack (Back)

There is no GIF available
Total
49 frames
View

Getup-Attack (Stomach)

There is no GIF available
Total
49 frames
Damage
6%
Base Knockback
80
Knockback Growth
50
Angle
361
Effect
Normal
View

Getup-Roll Forward (Back)

There is no GIF available
Total
35 frames
View

Getup-Roll Forward (Stomach)

There is no GIF available
Total
35 frames
View

Getup-Roll Backward (Back)

There is no GIF available
Total
35 frames
View

Getup-Roll Backward (Stomach)

There is no GIF available
Total
35 frames
View

Tech-Wall

There is no GIF available
Total
31 frames
IASA
6
View

Tech-Wall Jump

There is no GIF available
Total
40 frames
IASA
1
View

Tech-Neutral

Total
26 frames
View

Tech-Roll Forward

Total
40 frames
View

Tech-Roll Backward

Total
40 frames
View

Edge attack

There is no GIF available
Damage
10 / 8%
Knockback Growth
100
Set Knockback
90
Angle
361
Effect
Normal
View

unknown

There is no GIF available
View