Pichu

Neutral Air

First Active
3
Last Active
28
Total
39 frames
Landing lag
12 (6 L-Cancelled)
Autocancel
<3 34>
Damage
12 / 9%
Base Knockback
18 / 0
Knockback Growth
100
Angle
361
Effect
Normal
View

Up Air

First Active
4
Last Active
9
Total
27 frames
Landing lag
18 (9 L-Cancelled)
Autocancel
<4 17>
Damage
4%
Base Knockback
100
Knockback Growth
60
Angle
80
Effect
Normal
View

Back Air

First Active
4
Last Active
37
Total
59 frames
Landing lag
18 (9 L-Cancelled)
Autocancel
<4 49>
Damage
9%
Base Knockback
20
Knockback Growth
100
Angle
361
Effect
Normal
View

Forward Air

First Active
10
Last Active
24
Total
39 frames
Landing lag
15 (7 L-Cancelled)
Autocancel
<10 33>
Damage
2%
Knockback Growth
100
Set Knockback
30
Angle
361
Effect
Electric
View

Down Air

First Active
14
Last Active
26
Total
57 frames
IASA
48
Landing lag
26 (13 L-Cancelled)
Autocancel
<1 38>
Damage
12%
Base Knockback
20
Knockback Growth
100
Angle
361
Effect
Electric
View

Jab 1

First Active
2
Last Active
3
Total
21 frames
Damage
2%
Base Knockback
7
Knockback Growth
50
Effect
Normal
View

Dashattack

First Active
5
Last Active
16
Total
49 frames
Damage
8%
Base Knockback
40
Knockback Growth
70
Angle
361
Effect
Normal
View

Up Smash

First Active
9
Last Active
11
Total
43 frames
IASA
41
Damage
16%
Base Knockback
40 / 50
Knockback Growth
105
Angle
95
Effect
Normal
View

Forward Smash

First Active
16
Last Active
33
Total
49 frames
Damage
2 / 6%
Base Knockback
10 / 90
Knockback Growth
50 / 140
Angle
20 / 0 / 180 / 361
Effect
Electric
View

Down Smash

First Active
7
Last Active
13
Total
54 frames
Damage
13%
Base Knockback
30
Knockback Growth
70
Angle
160
Effect
Normal
View

Forward Tilt

First Active
5
Last Active
14
Total
29 frames
Damage
8%
Base Knockback
10
Knockback Growth
100
Angle
361
Effect
Normal
View

Forward Tilt (Up)

First Active
5
Last Active
14
Total
29 frames
Damage
9%
Base Knockback
10
Knockback Growth
100
Angle
361
Effect
Normal
View

Forward Tilt (Down)

First Active
5
Last Active
14
Total
29 frames
Damage
7%
Base Knockback
10
Knockback Growth
100
Angle
361
Effect
Normal
View

Up Tilt

First Active
7
Last Active
14
Total
23 frames
Damage
6%
Base Knockback
25 / 20
Knockback Growth
120
Angle
95
Effect
Normal
View

Down Tilt

First Active
7
Last Active
9
Total
21 frames
IASA
19
Damage
7%
Base Knockback
12
Knockback Growth
100
Angle
35
Effect
Normal
View

Thunder Jolt

First Active
18
Last Active
117
Total
57 frames
Damage
7%
Base Knockback
10
Knockback Growth
20
Angle
361
Effect
Electric
View

Thunder Jolt (Air)

First Active
18
Last Active
117
Total
57 frames
Damage
6%
Base Knockback
10
Knockback Growth
20
Angle
361
Effect
Electric
View

Skull Bash

First Active
5
Last Active
40
Total
70 frames
Landing lag
30
Damage
4 / 7 / 39%
Base Knockback
15
Knockback Growth
90
Angle
361
Effect
Electric
View

Skull Bash (Air)

First Active
5
Last Active
40
Total
70 frames
Landing lag
30
Damage
4 / 7 / 39%
Base Knockback
15
Knockback Growth
90
Angle
361
Effect
Electric
View

Thunder

First Active
20
Last Active
49
Total
109 frames
Damage
4 / 13%
Base Knockback
80 / 90
Knockback Growth
55 / 60
Angle
94 / 361
Effect
Electric
View

Thunder (Air)

First Active
20
Last Active
49
Total
109 frames
Damage
4 / 13%
Base Knockback
80 / 90
Knockback Growth
55 / 60
Angle
94 / 361
Effect
Electric
View

Agility

First Active
13
Last Active
71
Total
158 frames
Landing lag
12
View

Agility (Air)

First Active
13
Last Active
71
Total
158 frames
Landing lag
12
View

Grab

First Active
7
Last Active
8
Total
30 frames
Knockback Growth
100
Angle
361
Effect
Grab
View

Dashgrab

First Active
11
Last Active
12
Total
40 frames
Knockback Growth
100
Angle
361
Effect
Grab
View

Pummel

There is no GIF available
Damage
3%
Knockback Growth
100
Set Knockback
30
Angle
80
Effect
Electric
View

Forward throw

There is no GIF available
First Active
10
Last Active
29
Total
43 frames
Damage
2%
Knockback Growth
100
Angle
361
Effect
Electric
View

Back throw

There is no GIF available
Total
49 frames
Damage
9%
Base Knockback
75
Knockback Growth
50
Angle
135
Effect
Electric
View

Up throw

There is no GIF available
First Active
14
Last Active
19
Total
43 frames
Damage
5%
Set Knockback
90
Angle
361
Effect
Normal
View

Down throw

There is no GIF available
First Active
12
Last Active
19
Total
47 frames
Damage
5%
Set Knockback
90
Angle
361
Effect
Normal
View

Spotdodge

First Active
2
Last Active
15
Total
22 frames
View

Airdodge

Total
49 frames
View

Roll backwards

First Active
4
Last Active
19
Total
31 frames
View

Roll forwards

First Active
4
Last Active
19
Total
31 frames
View

Getup-Attack (Back)

There is no GIF available
Total
49 frames
View

Getup-Attack (Stomach)

There is no GIF available
Total
50 frames
Damage
6%
Base Knockback
80
Knockback Growth
50
Angle
361
Effect
Normal
View

Getup-Roll Forward (Back)

There is no GIF available
Total
35 frames
View

Getup-Roll Forward (Stomach)

There is no GIF available
Total
36 frames
View

Getup-Roll Backward (Back)

There is no GIF available
Total
35 frames
View

Getup-Roll Backward (Stomach)

There is no GIF available
Total
35 frames
View

Tech-Wall

There is no GIF available
Total
31 frames
IASA
6
View

Tech-Wall Jump

There is no GIF available
Total
40 frames
IASA
1
View

Tech-Neutral

Total
26 frames
View

Tech-Roll Forward

Total
40 frames
View

Tech-Roll Backward

Total
40 frames
View

Edge attack

There is no GIF available
Damage
6 / 8%
Knockback Growth
100
Set Knockback
100
Angle
361
Effect
Normal
View