Samus

Air Grapple

First Active
10
Last Active
28
Total
60 frames
Landing lag
30
View

Neutral Air

First Active
5
Last Active
29
Total
49 frames
IASA
40
Landing lag
15 (7 L-Cancelled)
Autocancel
<5 34>
Damage
14 / 10%
Base Knockback
10
Knockback Growth
100
Angle
361
Effect
Normal
View

Up Air

First Active
5
Last Active
21
Total
39 frames
IASA
39
Landing lag
15 (7 L-Cancelled)
Autocancel
<5 33>
Damage
3 / 1 / 4%
Base Knockback
0 / 40
Knockback Growth
100 / 130 / 120
Set Knockback
30 / 0
Angle
90 / 361 / 80
Effect
Normal
View

Back Air

First Active
9
Last Active
12
Total
39 frames
IASA
37
Landing lag
15 (7 L-Cancelled)
Autocancel
<9 30>
Damage
10 / 14%
Base Knockback
30 / 42
Knockback Growth
100
Angle
361
Effect
Normal
View

Forward Air

First Active
4
Last Active
31
Total
55 frames
IASA
50
Landing lag
15 (7 L-Cancelled)
Autocancel
<1 46>
Damage
5%
Base Knockback
20
Knockback Growth
100
Angle
85 / 361
Effect
Fire
View

Down Air

First Active
18
Last Active
22
Total
54 frames
IASA
49
Landing lag
15 (7 L-Cancelled)
Autocancel
<3 33>
Damage
16%
Base Knockback
30
Knockback Growth
100
Angle
270
Effect
Normal
View

Jab 1

First Active
3
Last Active
4
Total
17 frames
Damage
3%
Knockback Growth
100
Angle
361
Effect
Normal
View

Jab 2

First Active
4
Last Active
6
Total
29 frames
Damage
7%
Base Knockback
15
Knockback Growth
100
Angle
361
Effect
Normal
View

Dashattack

First Active
7
Last Active
16
Total
37 frames
Damage
13 / 9%
Base Knockback
22
Knockback Growth
105
Angle
60
Effect
Normal
View

Up Smash

First Active
12
Last Active
29
Total
59 frames
IASA
58
Damage
4 / 5 / 6%
Base Knockback
50 / 35 / 25 / 30
Knockback Growth
50 / 120
Angle
130 / 120 / 90 / 85 / 80
Effect
Fire
View

Forward Smash

First Active
10
Last Active
13
Total
43 frames
Damage
14%
Base Knockback
30
Knockback Growth
104
Angle
361
Effect
Normal
View

Down Smash

First Active
6
Last Active
16
Total
48 frames
IASA
45
Damage
16 / 15%
Base Knockback
110 / 90
Knockback Growth
50 / 40
Angle
120
Effect
Normal
View

Forward Tilt

First Active
6
Last Active
8
Total
31 frames
IASA
30
Damage
10%
Base Knockback
10
Knockback Growth
100
Angle
361
Effect
Normal
View

Forward Tilt (Up)

First Active
6
Last Active
8
Total
31 frames
IASA
30
Damage
11%
Base Knockback
10
Knockback Growth
100
Angle
361
Effect
Normal
View

Forward Tilt (Down)

First Active
6
Last Active
8
Total
31 frames
IASA
30
Damage
9%
Base Knockback
10
Knockback Growth
100
Angle
361
Effect
Normal
View

Up Tilt

First Active
14
Last Active
17
Total
39 frames
IASA
35
Damage
13 / 12%
Base Knockback
40
Knockback Growth
100
Angle
270 / 361
Effect
Normal
View

Down Tilt

First Active
6
Last Active
8
Total
39 frames
Damage
14%
Base Knockback
80
Knockback Growth
60
Angle
100
Effect
Fire
View

Charge Shot

First Active
14
Last Active
83
Total
44 frames
Damage
3 / 5 / 8 / 11 / 14 / 18 / 21 / 25%
Base Knockback
14 / 16 / 20 / 24 / 28 / 32 / 36 / 50
Knockback Growth
42 / 46 / 50 / 54 / 58 / 62 / 66 / 72
Angle
361
Effect
Electric
View

Homing Missle

First Active
22
Last Active
98
Total
49 frames
Damage
5 / 12%
Base Knockback
24 / 30
Knockback Growth
20 / 100
Angle
0 / 361
Effect
Flame
View

Homing Missle (Air)

First Active
15
Last Active
91
Total
49 frames
Damage
5 / 12%
Base Knockback
24 / 30
Knockback Growth
20 / 100
Angle
0 / 361
Effect
Flame
View

Bomb

First Active
10
Last Active
83
Total
53 frames
Damage
4%
Base Knockback
10
Knockback Growth
45
Angle
361
Effect
Flame
View

Bomb (Air)

First Active
10
Last Active
83
Total
53 frames
Damage
4%
Base Knockback
10
Knockback Growth
45
Angle
361
Effect
Flame
View

Screw Attack

First Active
4
Last Active
33
Total
49 frames
Landing lag
24
Damage
2 / 1%
Base Knockback
100 / 130 / 70 / 110 / 40 / 0
Knockback Growth
100
Set Knockback
0 / 80
Angle
100 / 105 / 200 / 110 / 70
Effect
Normal / Electric
View

Screw Attack (Air)

First Active
4
Last Active
31
Total
47 frames
Landing lag
24
Damage
1%
Base Knockback
100 / 25 / 80 / 0
Knockback Growth
0 / 100
Set Knockback
0 / 80
Angle
110 / 140 / 70
Effect
Normal / Electric
View

Grab

First Active
18
Last Active
37
Total
94 frames
Knockback Growth
100
Angle
361
Effect
Grab
View

Dashgrab

First Active
18
Last Active
33
Total
74 frames
Knockback Growth
100
Angle
361
Effect
Grab
View

Pummel

There is no GIF available
Damage
3%
Knockback Growth
100
Set Knockback
30
Angle
80
Effect
Normal
View

Forward throw

There is no GIF available
Total
41 frames
Damage
9%
Base Knockback
50
Knockback Growth
45
Angle
42
Effect
Normal
View

Back throw

There is no GIF available
Total
41 frames
Damage
8%
Base Knockback
50
Knockback Growth
42
Angle
140
Effect
Normal
View

Up throw

There is no GIF available
First Active
13
Last Active
25
Total
41 frames
Knockback Growth
100
Angle
361
Effect
Normal
View

Down throw

There is no GIF available
Total
41 frames
Damage
6%
Base Knockback
80
Knockback Growth
20
Angle
80
Effect
Normal
View

Spotdodge

First Active
2
Last Active
15
Total
22 frames
View

Airdodge

Total
49 frames
View

Roll backwards

First Active
4
Last Active
23
Total
44 frames
View

Roll forwards

First Active
4
Last Active
23
Total
44 frames
View

Getup-Attack (Back)

There is no GIF available
Total
49 frames
View

Getup-Attack (Stomach)

There is no GIF available
Total
49 frames
Damage
8 / 6%
Base Knockback
80 / 0
Knockback Growth
50 / 100
Set Knockback
0 / 90
Angle
361
Effect
Normal
View

Getup-Roll Forward (Back)

There is no GIF available
Total
35 frames
View

Getup-Roll Forward (Stomach)

There is no GIF available
Total
35 frames
View

Getup-Roll Backward (Back)

There is no GIF available
Total
35 frames
View

Getup-Roll Backward (Stomach)

There is no GIF available
Total
35 frames
View

Tech-Wall

There is no GIF available
Total
31 frames
IASA
6
View

Tech-Wall Jump

There is no GIF available
Total
40 frames
IASA
1
View

Tech-Neutral

Total
26 frames
View

Tech-Roll Forward

Total
40 frames
View

Tech-Roll Backward

Total
40 frames
View

Edge attack

There is no GIF available
Damage
10%
Knockback Growth
100
Set Knockback
90
Angle
361
Effect
Normal
View