Zelda

Neutral Air

First Active
6
Last Active
31
Total
49 frames
IASA
42
Landing lag
18 (9 L-Cancelled)
Autocancel
<6 37>
Damage
3 / 2 / 5%
Base Knockback
0 / 40
Knockback Growth
90 / 100 / 130 / 120
Set Knockback
50 / 120 / 70 / 0
Angle
90 / 130 / 361
Effect
Normal
View

Up Air

First Active
14
Last Active
16
Total
54 frames
Landing lag
25 (12 L-Cancelled)
Autocancel
<14 44>
Damage
13%
Knockback Growth
120
Angle
90
Effect
Fire
View

Back Air

First Active
5
Last Active
8
Total
35 frames
IASA
33
Landing lag
18 (9 L-Cancelled)
Autocancel
<5 25>
Damage
10 / 20%
Base Knockback
0 / 30
Knockback Growth
80 / 96
Angle
361
Effect
Normal / Electric
View

Forward Air

First Active
8
Last Active
11
Total
39 frames
IASA
36
Landing lag
18 (9 L-Cancelled)
Autocancel
<8 24>
Damage
10 / 20%
Base Knockback
0 / 30
Knockback Growth
80 / 96
Angle
361
Effect
Normal / Electric
View

Down Air

First Active
14
Last Active
17
Total
43 frames
IASA
43
Landing lag
24 (12 L-Cancelled)
Autocancel
<1 39>
Damage
7 / 8%
Base Knockback
0 / 5
Knockback Growth
80 / 100
Angle
275
Effect
Normal
View

Jab 1

First Active
11
Last Active
15
Total
29 frames
IASA
27
Damage
2%
Base Knockback
10
Knockback Growth
100
Angle
361
Effect
Electric
View

Dashattack

First Active
6
Last Active
13
Total
37 frames
IASA
36
Damage
9 / 13 / 8 / 7%
Base Knockback
50 / 70 / 20
Knockback Growth
70
Angle
361 / 90
Effect
Electric
View

Up Smash

First Active
5
Last Active
34
Total
56 frames
IASA
51
Damage
1 / 5%
Base Knockback
0 / 20
Knockback Growth
100 / 210
Set Knockback
45 / 16 / 20 / 0
Angle
90 / 170 / 110
Effect
Electric
View

Forward Smash

First Active
16
Last Active
24
Total
39 frames
Damage
1 / 14%
Base Knockback
0 / 50
Knockback Growth
100 / 98
Set Knockback
11 / 13 / 12 / 40 / 0
Angle
45 / 30 / 60 / 160 / 361
Effect
Normal / Electric
View

Down Smash

First Active
4
Last Active
16
Total
39 frames
IASA
32
Damage
11%
Base Knockback
20
Knockback Growth
90 / 80
Angle
30
Effect
Normal
View

Forward Tilt

First Active
12
Last Active
14
Total
37 frames
IASA
37
Damage
11 / 13 / 12%
Base Knockback
50
Knockback Growth
88
Angle
361 / 110
Effect
Normal / Slash
View

Forward Tilt (Up)

First Active
12
Last Active
14
Total
37 frames
IASA
37
Damage
12 / 11 / 13%
Base Knockback
50
Knockback Growth
88
Angle
361 / 110
Effect
Slash / Normal
View

Forward Tilt (Down)

First Active
12
Last Active
14
Total
37 frames
IASA
37
Damage
13 / 12 / 11%
Base Knockback
50
Knockback Growth
88
Angle
110 / 361
Effect
Slash / Normal
View

Up Tilt

First Active
10
Last Active
24
Total
43 frames
IASA
40
Damage
11%
Base Knockback
65
Knockback Growth
105
Angle
70
Effect
Electric
View

Down Tilt

First Active
5
Last Active
7
Total
31 frames
IASA
30
Damage
7 / 8%
Base Knockback
20
Knockback Growth
80
Angle
80 / 270
Effect
Normal
View

Nayru's Love

First Active
12
Last Active
27
Total
59 frames
Damage
2 / 1 / 5 / 4%
Base Knockback
12 / 50 / 40
Knockback Growth
40 / 100
Angle
10 / 361
Effect
Slash
View

Din's Fire

First Active
60
Last Active
62
Total
77 frames
Damage
8%
Base Knockback
40
Knockback Growth
60
Angle
70
Effect
Flame
View

Din's Fire (Air)

First Active
60
Last Active
62
Total
77 frames
Damage
8%
Base Knockback
40
Knockback Growth
60
Angle
70
Effect
Flame
View

Transform

First Active
34
Last Active
43
Total
69 frames
View

Transform (Air)

First Active
34
Last Active
43
Total
69 frames
View

Farores Wind

First Active
10
Last Active
11
Total
114 frames
Landing lag
30
Damage
4%
Knockback Growth
100
Set Knockback
120
Angle
80 / 361
Effect
Slash / Flame
View

Farores Wind (Air)

First Active
10
Last Active
11
Total
114 frames
Landing lag
30
Damage
4%
Knockback Growth
100
Set Knockback
120
Angle
80 / 361
Effect
Slash / Flame
View

Grab

First Active
12
Last Active
13
Total
30 frames
Knockback Growth
100
Angle
361
Effect
Grab
View

Dashgrab

First Active
12
Last Active
13
Total
40 frames
Knockback Growth
100
Angle
361
Effect
Grab
View

Pummel

There is no GIF available
Damage
3%
Knockback Growth
100
Set Knockback
30
Angle
80
Effect
Electric
View

Forward throw

There is no GIF available
Total
49 frames
Damage
12%
Base Knockback
70
Knockback Growth
50
Angle
45
Effect
Normal
View

Back throw

There is no GIF available
Total
49 frames
Damage
11%
Base Knockback
80
Knockback Growth
60
Angle
135
Effect
Normal
View

Up throw

There is no GIF available
Total
49 frames
Damage
11%
Base Knockback
80
Knockback Growth
50
Angle
90
Effect
Normal
View

Down throw

There is no GIF available
First Active
24
Last Active
49
Total
64 frames
Damage
2%
Knockback Growth
100
Set Knockback
25
Angle
40
Effect
Electric
View

Spotdodge

First Active
3
Last Active
20
Total
32 frames
View

Airdodge

First Active
4
Last Active
19
Total
49 frames
View

Roll backwards

First Active
4
Last Active
19
Total
31 frames
View

Roll forwards

First Active
4
Last Active
19
Total
31 frames
View

Getup-Attack (Back)

There is no GIF available
Total
49 frames
View

Getup-Attack (Stomach)

There is no GIF available
Total
49 frames
Damage
6 / 8%
Base Knockback
70
Knockback Growth
50
Angle
361
Effect
Normal
View

Getup-Roll Forward (Back)

There is no GIF available
Total
35 frames
View

Getup-Roll Forward (Stomach)

There is no GIF available
Total
35 frames
View

Getup-Roll Backward (Back)

There is no GIF available
Total
35 frames
View

Getup-Roll Backward (Stomach)

There is no GIF available
Total
35 frames
View

Tech-Wall

There is no GIF available
Total
31 frames
IASA
6
View

Tech-Wall Jump

There is no GIF available
Total
40 frames
IASA
1
View

Tech-Neutral

Total
26 frames
View

Tech-Roll Forward

Total
40 frames
View

Tech-Roll Backward

Total
40 frames
View

Edge attack

There is no GIF available
Damage
10 / 8 / 6%
Knockback Growth
100
Set Knockback
90
Angle
361
Effect
Normal
View

unknown

There is no GIF available
View