Mr. Game & Watch

Neutral Air

First Active
20
Last Active
29
Total
44 frames
Landing lag
15
Autocancel
<3 44>
Damage
16%
Base Knockback
20
Knockback Growth
100
Angle
361
Effect
Normal
View

Up Air

First Active
7
Last Active
22
Total
39 frames
Landing lag
15
Autocancel
<7 39>
Damage
7 / 9%
Base Knockback
12 / 55
Knockback Growth
100
Angle
94 / 90
Effect
Normal
View

Back Air

First Active
10
Last Active
24
Total
39 frames
Landing lag
18
Autocancel
<10 39>
Damage
3%
Base Knockback
80
Knockback Growth
60
Angle
68
Effect
Slash
View

Forward Air

First Active
10
Last Active
32
Total
44 frames
Landing lag
25 (12 L-Cancelled)
Autocancel
<3 44>
Damage
16 / 6%
Base Knockback
30 / 10
Knockback Growth
80
Angle
361
Effect
Normal
View

Down Air

First Active
12
Last Active
38
Total
49 frames
Landing lag
20 (10 L-Cancelled)
Autocancel
<6 49>
Damage
14 / 13%
Base Knockback
20
Knockback Growth
100
Angle
270 / 60
Effect
Normal
View

Jab 1

First Active
4
Last Active
6
Total
17 frames
IASA
16
Damage
3%
Knockback Growth
100
Set Knockback
20
Angle
83 / 85
Effect
Normal
View

Rapid Jabs

Damage
3%
Knockback Growth
100
Set Knockback
18
Angle
70
Effect
Normal
View

Dashattack

First Active
6
Last Active
29
Total
37 frames
Damage
9%
Base Knockback
70
Knockback Growth
30
Angle
120
Effect
Normal
View

Up Smash

First Active
24
Last Active
28
Total
44 frames
IASA
40
Damage
18%
Base Knockback
40
Knockback Growth
96
Angle
83
Effect
Normal
View

Forward Smash

First Active
13
Last Active
33
Total
44 frames
IASA
42
Damage
18 / 14 / 6%
Base Knockback
44
Knockback Growth
100
Angle
55 / 361
Effect
Fire / Normal
View

Down Smash

First Active
15
Last Active
19
Total
34 frames
Damage
10 / 16%
Base Knockback
10 / 60
Knockback Growth
50 / 90
Angle
20 / 80
Effect
Normal
View

Forward Tilt

First Active
13
Last Active
30
Total
44 frames
IASA
42
Damage
10%
Base Knockback
10
Knockback Growth
100
Angle
361
Effect
Normal
View

Up Tilt

First Active
9
Last Active
29
Damage
9%
Base Knockback
30
Knockback Growth
125 / 123 / 127
Angle
100
Effect
Normal
View

Down Tilt

First Active
6
Last Active
13
Total
29 frames
IASA
26
Damage
12 / 9%
Base Knockback
65 / 80
Knockback Growth
100 / 40
Angle
85 / 361
Effect
Normal
View

Chef

First Active
18
Last Active
21
Total
49 frames
Damage
4 / 5%
Base Knockback
20 / 60
Knockback Growth
50 / 30
Angle
70 / 10
Effect
Normal / Flame
View

Judgement

First Active
16
Last Active
29
Total
49 frames
Damage
2 / 4 / 6 / 8 / 3 / 12 / 14 / 32%
Base Knockback
0 / 10 / 45 / 50 / 30 / 100
Knockback Growth
0 / 40 / 50 / 80 / 100
Set Knockback
0 / 70
Angle
361 / 140 / 40 / 75 / 20 / 80
Effect
Normal / Slash / Electric / Flame / Freezing
View

Judgement (Air)

First Active
16
Last Active
29
Total
49 frames
Damage
2 / 4 / 6 / 8 / 3 / 12 / 14 / 32%
Base Knockback
0 / 10 / 45 / 50 / 30 / 100
Knockback Growth
0 / 40 / 50 / 80 / 100
Set Knockback
0 / 70
Angle
361 / 140 / 40 / 75 / 20 / 80
Effect
Normal / Slash / Electric / Flame / Freezing
View

Oil Panic

First Active
2
Last Active
37
Total
49 frames
Damage
5 / 9 / 14 / 19 / 23 / 27 / 32 / 36 / 41 / 50 / 117 / 167%
Base Knockback
30
Knockback Growth
80
Angle
361
Effect
Normal
View

Oil Panic (Air)

First Active
2
Last Active
37
Total
49 frames
Damage
1%
Base Knockback
30
Knockback Growth
80
Angle
361
Effect
Normal
View

Fire

First Active
1
Last Active
37
Total
39 frames
Landing lag
40
Damage
6%
Base Knockback
50
Knockback Growth
80
Angle
80
Effect
Normal
View

Fire (Air)

First Active
1
Last Active
37
Total
39 frames
Landing lag
40
Damage
6%
Base Knockback
50
Knockback Growth
80
Angle
80
Effect
Normal
View

Grab

First Active
7
Last Active
8
Total
30 frames
Knockback Growth
100
Angle
361
Effect
Grab
View

Dashgrab

First Active
11
Last Active
12
Total
40 frames
Knockback Growth
100
Angle
361
Effect
Grab
View

Pummel

There is no GIF available
Damage
3%
Knockback Growth
100
Set Knockback
30
Angle
80
Effect
Normal
View

Forward throw

There is no GIF available
Total
27 frames
Damage
8%
Base Knockback
100
Knockback Growth
40
Angle
68
Effect
Normal
View

Back throw

There is no GIF available
Total
66 frames
Damage
8%
Base Knockback
100
Knockback Growth
40
Angle
112
Effect
Normal
View

Up throw

There is no GIF available
Total
39 frames
Damage
8%
Base Knockback
100
Knockback Growth
40
Angle
90
Effect
Normal
View

Down throw

There is no GIF available
Total
39 frames
Damage
8%
Base Knockback
80
Knockback Growth
40
Angle
88
Effect
Normal
View

Spotdodge

First Active
2
Last Active
12
Total
32 frames
View

Airdodge

Total
49 frames
View

Roll backwards

First Active
4
Last Active
19
Total
35 frames
View

Roll forwards

First Active
4
Last Active
19
Total
35 frames
View

Getup-Attack (Back)

There is no GIF available
Total
49 frames
View

Getup-Attack (Stomach)

There is no GIF available
Total
49 frames
Damage
6%
Base Knockback
80
Knockback Growth
50
Angle
361
Effect
Normal
View

Getup-Roll Forward (Back)

There is no GIF available
Total
35 frames
View

Getup-Roll Forward (Stomach)

There is no GIF available
Total
35 frames
View

Getup-Roll Backward (Back)

There is no GIF available
Total
35 frames
View

Getup-Roll Backward (Stomach)

There is no GIF available
Total
35 frames
View

Tech-Wall

There is no GIF available
Total
31 frames
IASA
6
View

Tech-Wall Jump

There is no GIF available
Total
40 frames
IASA
1
View

Tech-Neutral

Total
26 frames
View

Tech-Roll Forward

Total
40 frames
View

Tech-Roll Backward

Total
40 frames
View

Edge attack

There is no GIF available
Damage
8 / 6%
Base Knockback
80
Knockback Growth
50
Angle
361
Effect
Normal
View

unknown

There is no GIF available
View