Mario

Neutral Air

First Active
3
Last Active
32
Total
45 frames
Landing lag
16 (8 L-Cancelled)
Autocancel
<3 35>
Damage
12 / 8%
Angle
361
Effect
Normal
Base Knockback
20 / 15
Knockback Growth
100

Up Air

First Active
4
Last Active
9
Total
33 frames
IASA
30
Landing lag
15 (7 L-Cancelled)
Autocancel
<2 15>
Damage
11%
Angle
55
Effect
Normal
Knockback Growth
100

Back Air

First Active
6
Last Active
17
Total
28 frames
Landing lag
15 (7 L-Cancelled)
Autocancel
<6 18>
Damage
11 / 9%
Angle
361
Effect
Normal
Base Knockback
10 / 7
Knockback Growth
100

Forward Air

First Active
18
Last Active
22
Total
74 frames
IASA
60
Landing lag
21 (10 L-Cancelled)
Autocancel
<3 42>
Damage
15%
Angle
280
Effect
Normal
Base Knockback
30
Knockback Growth
70

Down Air

First Active
10
Last Active
29
Total
38 frames
IASA
38
Landing lag
23 (11 L-Cancelled)
Autocancel
<6 32>
Damage
2%
Angle
94
Effect
Normal
Knockback Growth
100
Set Knockback
30

Jab 1

First Active
2
Last Active
3
Total
15 frames
Damage
3%
Angle
83 / 85
Effect
Normal
Knockback Growth
100
Set Knockback
20

Jab 2

First Active
2
Last Active
3
Total
17 frames
Damage
2%
Angle
83 / 85
Effect
Normal
Knockback Growth
100
Set Knockback
20

Jab 3

First Active
4
Last Active
8
Total
21 frames
Damage
5%
Angle
361
Effect
Normal
Base Knockback
10
Knockback Growth
100

Dashattack

First Active
6
Last Active
25
Total
48 frames
IASA
38
Damage
9 / 7%
Angle
110 / 120
Effect
Normal
Base Knockback
70 / 45
Knockback Growth
50 / 30

Up Smash

First Active
9
Last Active
11
Total
39 frames
Damage
15%
Angle
83
Effect
Normal
Base Knockback
32
Knockback Growth
97

Forward Smash

First Active
12
Last Active
16
Total
41 frames
Damage
18 / 10 / 11%
Angle
361
Effect
Fire / Normal
Base Knockback
25
Knockback Growth
95 / 96

Down Smash

First Active
5
Last Active
14
Total
37 frames
Damage
16 / 10 / 12%
Angle
361
Effect
Normal
Base Knockback
40 / 35
Knockback Growth
75

Forward Tilt

First Active
5
Last Active
7
Total
32 frames
Damage
9%
Angle
361
Effect
Normal
Base Knockback
6
Knockback Growth
100

Forward Tilt (Up)

First Active
5
Last Active
7
Total
32 frames
Damage
10%
Angle
361
Effect
Normal
Base Knockback
6
Knockback Growth
100

Forward Tilt (Down)

First Active
5
Last Active
7
Total
32 frames
Damage
8%
Angle
361
Effect
Normal
Base Knockback
6
Knockback Growth
100
Set Knockback
1

Up Tilt

First Active
4
Last Active
12
Total
30 frames
IASA
30
Damage
8%
Angle
96
Effect
Normal
Base Knockback
26
Knockback Growth
120 / 122 / 125

Down Tilt

First Active
5
Last Active
8
Total
34 frames
Damage
8 / 9%
Angle
80
Effect
Normal
Base Knockback
10
Knockback Growth
80

Fireball

First Active
14
Last Active
89
Total
43 frames
Damage
6%
Angle
361
Effect
Flame
Base Knockback
5
Knockback Growth
25

Cape

First Active
12
Last Active
14
Total
35 frames
Damage
10 / 8%
Angle
110
Effect
Reverse
Base Knockback
30
Knockback Growth
80

Cape (Air)

First Active
12
Last Active
14
Total
35 frames
Damage
7 / 9%
Angle
110
Effect
Reverse
Base Knockback
30
Knockback Growth
80

Mario Tornado

First Active
8
Last Active
39
Total
79 frames
Damage
2 / 1 / 5%
Angle
140 / 180 / 100 / 80
Effect
Normal
Base Knockback
0 / 40 / 60
Knockback Growth
0 / 115
Set Knockback
40 / 1 / 0

Mario Tornado (Air)

First Active
8
Last Active
39
Total
79 frames
Damage
2 / 1 / 3%
Angle
140 / 160 / 270 / 100 / 80
Effect
Normal
Base Knockback
0 / 40 / 60 / 10 / 50 / 70
Knockback Growth
0 / 120
Set Knockback
40 / 1 / 0

Super Jump Punch

First Active
3
Last Active
24
Total
37 frames
Damage
5 / 1 / 3%
Angle
70 / 90 / 74 / 78 / 72 / 50
Effect
Coin
Base Knockback
0 / 40
Knockback Growth
100 / 140
Set Knockback
130 / 110 / 150 / 90 / 120 / 0

Super Jump Punch (Air)

First Active
3
Last Active
24
Total
37 frames
Damage
5 / 1 / 3%
Angle
90 / 70 / 78 / 74 / 72 / 50
Effect
Coin
Base Knockback
0 / 40
Knockback Growth
100 / 140
Set Knockback
130 / 150 / 110 / 120 / 90 / 0

Grab

First Active
7
Last Active
8
Total
30 frames
Angle
361
Effect
Grab
Knockback Growth
100

Dashgrab

First Active
11
Last Active
12
Total
40 frames
Angle
361
Effect
Grab
Knockback Growth
100
There is no GIF available

Pummel

Damage
3%
Angle
80
Effect
Normal
Knockback Growth
100
Set Knockback
30
There is no GIF available

Forward throw

Total
27 frames
Damage
9%
Angle
45
Effect
Normal
Base Knockback
60
Knockback Growth
65
There is no GIF available

Back throw

Total
66 frames
Damage
12%
Angle
135
Effect
Normal
Base Knockback
80
Knockback Growth
65
There is no GIF available

Up throw

Total
39 frames
Damage
8%
Angle
90
Effect
Normal
Base Knockback
70
Knockback Growth
72
There is no GIF available

Down throw

Total
39 frames
Damage
6%
Angle
90
Effect
Normal
Base Knockback
75
Knockback Growth
30

Spotdodge

First Active
2
Last Active
15
Total
22 frames

Airdodge

Total
48 frames

Roll backwards

First Active
4
Last Active
19
Total
31 frames

Roll forwards

First Active
4
Last Active
19
Total
31 frames
There is no GIF available

Getup-Attack (Back)

Total
49 frames
There is no GIF available

Getup-Attack (Stomach)

Total
49 frames
Damage
6%
Angle
361
Effect
Normal
Base Knockback
80 / 0
Knockback Growth
50 / 100
Set Knockback
0 / 90
There is no GIF available

Getup-Roll Forward (Back)

Total
35 frames
There is no GIF available

Getup-Roll Forward (Stomach)

Total
35 frames
There is no GIF available

Getup-Roll Backward (Back)

Total
35 frames
There is no GIF available

Getup-Roll Backward (Stomach)

Total
35 frames
There is no GIF available

Tech-Wall

Total
31 frames
IASA
6
There is no GIF available

Tech-Wall Jump

Total
40 frames
IASA
1

Tech-Neutral

Total
26 frames

Tech-Roll Forward

Total
40 frames

Tech-Roll Backward

Total
40 frames
There is no GIF available

Edge attack

Damage
10 / 6 / 8%
Angle
361
Effect
Normal
Knockback Growth
100
Set Knockback
90