Mario

Neutral Air

First Active
3
Last Active
32
Total
45 frames
Landing lag
16 (8 L-Cancelled)
Autocancel
<3 35>
Damage
12 / 8%
Base Knockback
20 / 15
Knockback Growth
100
Angle
361
Effect
Normal
View

Up Air

First Active
4
Last Active
9
Total
33 frames
IASA
30
Landing lag
15 (7 L-Cancelled)
Autocancel
<2 15>
Damage
11%
Knockback Growth
100
Angle
55
Effect
Normal
View

Back Air

First Active
6
Last Active
17
Total
28 frames
Landing lag
15 (7 L-Cancelled)
Autocancel
<6 18>
Damage
11 / 9%
Base Knockback
10 / 7
Knockback Growth
100
Angle
361
Effect
Normal
View

Forward Air

First Active
18
Last Active
22
Total
74 frames
IASA
60
Landing lag
21 (10 L-Cancelled)
Autocancel
<3 42>
Damage
15%
Base Knockback
30
Knockback Growth
70
Angle
280
Effect
Normal
View

Down Air

First Active
10
Last Active
29
Total
38 frames
IASA
38
Landing lag
23 (11 L-Cancelled)
Autocancel
<6 32>
Damage
2%
Knockback Growth
100
Set Knockback
30
Angle
94
Effect
Normal
View

Jab 1

First Active
2
Last Active
3
Total
15 frames
Damage
3%
Knockback Growth
100
Set Knockback
20
Angle
85 / 83
Effect
Normal
View

Jab 2

First Active
2
Last Active
3
Total
17 frames
Damage
2%
Knockback Growth
100
Set Knockback
20
Angle
85 / 83
Effect
Normal
View

Jab 3

First Active
4
Last Active
8
Total
21 frames
Damage
5%
Base Knockback
10
Knockback Growth
100
Angle
361
Effect
Normal
View

Dashattack

First Active
6
Last Active
25
Total
48 frames
IASA
38
Damage
9 / 7%
Base Knockback
70 / 45
Knockback Growth
50 / 30
Angle
110 / 120
Effect
Normal
View

Up Smash

First Active
9
Last Active
11
Total
39 frames
Damage
15%
Base Knockback
32
Knockback Growth
97
Angle
83
Effect
Normal
View

Forward Smash

First Active
12
Last Active
16
Total
41 frames
Damage
11 / 18 / 10%
Base Knockback
25
Knockback Growth
96 / 95
Angle
361
Effect
Normal / Fire
View

Down Smash

First Active
5
Last Active
14
Total
37 frames
Damage
16 / 12 / 10%
Base Knockback
40 / 35
Knockback Growth
75
Angle
361
Effect
Normal
View

Forward Tilt

First Active
5
Last Active
7
Total
32 frames
Damage
9%
Base Knockback
6
Knockback Growth
100
Angle
361
Effect
Normal
View

Forward Tilt (Up)

First Active
5
Last Active
7
Total
32 frames
Damage
10%
Base Knockback
6
Knockback Growth
100
Angle
361
Effect
Normal
View

Forward Tilt (Down)

First Active
5
Last Active
7
Total
32 frames
Damage
8%
Base Knockback
6
Knockback Growth
100
Set Knockback
1
Angle
361
Effect
Normal
View

Up Tilt

First Active
4
Last Active
12
Total
30 frames
IASA
30
Damage
8%
Base Knockback
26
Knockback Growth
122 / 120 / 125
Angle
96
Effect
Normal
View

Down Tilt

First Active
5
Last Active
8
Total
34 frames
Damage
9 / 8%
Base Knockback
10
Knockback Growth
80
Angle
80
Effect
Normal
View

Fireball

First Active
14
Last Active
89
Total
43 frames
Damage
6%
Base Knockback
5
Knockback Growth
25
Angle
361
Effect
Flame
View

Cape

First Active
12
Last Active
14
Total
35 frames
Damage
8 / 10%
Base Knockback
30
Knockback Growth
80
Angle
110
Effect
Reverse
View

Cape (Air)

First Active
12
Last Active
14
Total
35 frames
Damage
9 / 7%
Base Knockback
30
Knockback Growth
80
Angle
110
Effect
Reverse
View

Mario Tornado

First Active
8
Last Active
39
Total
79 frames
Damage
2 / 1 / 5%
Base Knockback
0 / 40 / 60
Knockback Growth
0 / 115
Set Knockback
40 / 1 / 0
Angle
140 / 180 / 100 / 80
Effect
Normal
View

Mario Tornado (Air)

First Active
8
Last Active
39
Total
79 frames
Damage
2 / 1 / 3%
Base Knockback
0 / 60 / 40 / 10 / 50 / 70
Knockback Growth
0 / 120
Set Knockback
40 / 1 / 0
Angle
140 / 270 / 160 / 100 / 80
Effect
Normal
View

Super Jump Punch

First Active
3
Last Active
24
Total
37 frames
Damage
5 / 1 / 3%
Base Knockback
0 / 40
Knockback Growth
100 / 140
Set Knockback
130 / 110 / 150 / 120 / 90 / 0
Angle
70 / 90 / 74 / 78 / 72 / 50
Effect
Coin
View

Super Jump Punch (Air)

First Active
3
Last Active
24
Total
37 frames
Damage
5 / 1 / 3%
Base Knockback
0 / 40
Knockback Growth
100 / 140
Set Knockback
130 / 150 / 110 / 120 / 90 / 0
Angle
90 / 70 / 78 / 74 / 72 / 50
Effect
Coin
View

Grab

First Active
7
Last Active
8
Total
30 frames
Knockback Growth
100
Angle
361
Effect
Grab
View

Dashgrab

First Active
11
Last Active
12
Total
40 frames
Knockback Growth
100
Angle
361
Effect
Grab
View

Pummel

There is no GIF available
Damage
3%
Knockback Growth
100
Set Knockback
30
Angle
80
Effect
Normal
View

Forward throw

There is no GIF available
Total
27 frames
Damage
9%
Base Knockback
60
Knockback Growth
65
Angle
45
Effect
Normal
View

Back throw

There is no GIF available
Total
66 frames
Damage
12%
Base Knockback
80
Knockback Growth
65
Angle
135
Effect
Normal
View

Up throw

There is no GIF available
Total
39 frames
Damage
8%
Base Knockback
70
Knockback Growth
72
Angle
90
Effect
Normal
View

Down throw

There is no GIF available
Total
39 frames
Damage
6%
Base Knockback
75
Knockback Growth
30
Angle
90
Effect
Normal
View

Spotdodge

First Active
2
Last Active
15
Total
22 frames
View

Airdodge

Total
48 frames
View

Roll backwards

First Active
4
Last Active
19
Total
31 frames
View

Roll forwards

First Active
4
Last Active
19
Total
31 frames
View

Getup-Attack (Back)

There is no GIF available
Total
49 frames
View

Getup-Attack (Stomach)

There is no GIF available
Total
49 frames
Damage
6%
Base Knockback
80 / 0
Knockback Growth
50 / 100
Set Knockback
0 / 90
Angle
361
Effect
Normal
View

Getup-Roll Forward (Back)

There is no GIF available
Total
35 frames
View

Getup-Roll Forward (Stomach)

There is no GIF available
Total
35 frames
View

Getup-Roll Backward (Back)

There is no GIF available
Total
35 frames
View

Getup-Roll Backward (Stomach)

There is no GIF available
Total
35 frames
View

Tech-Wall

There is no GIF available
Total
31 frames
IASA
6
View

Tech-Wall Jump

There is no GIF available
Total
40 frames
IASA
1
View

Tech-Neutral

Total
26 frames
View

Tech-Roll Forward

Total
40 frames
View

Tech-Roll Backward

Total
40 frames
View

Edge attack

There is no GIF available
Damage
10 / 6 / 8%
Knockback Growth
100
Set Knockback
90
Angle
361
Effect
Normal
View

unknown

There is no GIF available
View