Ganondorf

Neutral Air

First Active
7
Last Active
21
Total
44 frames
Landing lag
25 (12 L-Cancelled)
Autocancel
<4 25>
Damage
12%
Base Knockback
30 / 50
Knockback Growth
100
Angle
65 / 60 / 55 / 361
Effect
Normal
View

Up Air

First Active
6
Last Active
16
Total
33 frames
IASA
30
Landing lag
25 (12 L-Cancelled)
Autocancel
<1 21>
Damage
12 / 13 / 10 / 8 / 6%
Base Knockback
35 / 30 / 20
Knockback Growth
100 / 80 / 70
Angle
361 / 30 / 0
Effect
Normal
View

Back Air

First Active
10
Last Active
15
Total
35 frames
IASA
29
Landing lag
25 (12 L-Cancelled)
Autocancel
<7 18>
Damage
16%
Base Knockback
30 / 10
Knockback Growth
100
Angle
361
Effect
Normal
View

Forward Air

First Active
14
Last Active
19
Total
44 frames
IASA
35
Landing lag
25 (12 L-Cancelled)
Autocancel
<7 33>
Damage
17%
Base Knockback
60
Knockback Growth
80
Angle
361
Effect
Normal
View

Down Air

First Active
16
Last Active
20
Total
44 frames
IASA
38
Landing lag
35 (17 L-Cancelled)
Autocancel
<4 35>
Damage
22%
Base Knockback
50
Knockback Growth
100
Angle
270
Effect
Electric
View

Jab 1

First Active
3
Last Active
5
Total
21 frames
IASA
19
Damage
8 / 7%
Base Knockback
30
Knockback Growth
100
Angle
361
Effect
Electric
View

Dashattack

First Active
7
Last Active
16
Total
39 frames
IASA
38
Damage
14 / 10%
Base Knockback
40 / 25
Knockback Growth
80 / 60
Angle
115 / 110
Effect
Normal
View

Up Smash

First Active
21
Last Active
29
Total
54 frames
IASA
40
Damage
22 / 19%
Base Knockback
50 / 40
Knockback Growth
80
Angle
361 / 90 / 80
Effect
Normal
View

Forward Smash

First Active
20
Last Active
24
Total
66 frames
IASA
60
Damage
22%
Base Knockback
40
Knockback Growth
83
Angle
70
Effect
Darkness
View

Down Smash

First Active
19
Last Active
32
Total
49 frames
IASA
47
Damage
8 / 14 / 12%
Base Knockback
0 / 60
Knockback Growth
100 / 110
Set Knockback
90 / 130 / 0
Angle
160 / 120
Effect
Normal
View

Forward Tilt

First Active
9
Last Active
11
Total
29 frames
Damage
12 / 11 / 13%
Base Knockback
20
Knockback Growth
100
Angle
361
Effect
Normal
View

Forward Tilt (Up)

First Active
9
Last Active
11
Total
29 frames
Damage
13 / 12 / 14%
Base Knockback
20
Knockback Growth
100
Angle
361
Effect
Normal
View

Forward Tilt (Down)

First Active
9
Last Active
11
Total
29 frames
Damage
10 / 12 / 11%
Base Knockback
20
Knockback Growth
100
Angle
361
Effect
Normal
View

Up Tilt

First Active
81
Last Active
83
Total
114 frames
IASA
113
Damage
27%
Base Knockback
110
Knockback Growth
80
Angle
361
Effect
Fire
View

Down Tilt

First Active
10
Last Active
12
Total
35 frames
IASA
35
Damage
12%
Base Knockback
30
Knockback Growth
100
Angle
80 / 70 / 60
Effect
Normal
View

Warlock Punch

First Active
70
Last Active
72
Total
119 frames
IASA
117
Damage
32 / 30 / 34%
Base Knockback
30
Knockback Growth
100
Angle
361
Effect
Darkness
View

Gerudo Dragon

First Active
15
Last Active
34
Total
79 frames
Damage
0 / 17 / 16%
Base Knockback
0 / 60 / 50
Knockback Growth
0 / 69 / 65
Angle
361 / 105 / 70
Effect
Inert / Darkness
View

Gerudo Dragon (Air)

First Active
15
Last Active
34
Total
79 frames
Landing lag
40
Damage
17 / 0 / 16%
Base Knockback
60 / 0 / 50
Knockback Growth
69 / 0 / 65
Angle
105 / 361 / 70
Effect
Darkness / Inert
View

Wizard's Foot

First Active
14
Last Active
34
Total
77 frames
Damage
15 / 12%
Base Knockback
60
Knockback Growth
85 / 20
Angle
361 / 80
Effect
Darkness / Normal
View

Wizard's Foot (Air)

First Active
15
Last Active
29
Total
58 frames
Landing lag
57
Damage
14 / 12%
Base Knockback
50 / 60
Knockback Growth
80 / 20
Angle
290 / 80
Effect
Darkness / Normal
View

Dark Dive

First Active
13
Last Active
33
Total
64 frames
Landing lag
30
Damage
1 / 15%
Base Knockback
60 / 40
Knockback Growth
100 / 82
Angle
361
Effect
Electric
View

Dark Dive (Air)

First Active
13
Last Active
33
Total
64 frames
Landing lag
30
Damage
1 / 15%
Base Knockback
60 / 40
Knockback Growth
100 / 82
Angle
361
Effect
Electric
View

Grab

First Active
7
Last Active
8
Total
30 frames
Knockback Growth
100
Angle
361
Effect
Grab
View

Dashgrab

First Active
11
Last Active
13
Total
40 frames
Knockback Growth
100
Angle
361
Effect
Grab
View

Pummel

There is no GIF available
Damage
3%
Knockback Growth
100
Set Knockback
30
Angle
80
Effect
Normal
View

Forward throw

There is no GIF available
First Active
11
Last Active
17
Total
39 frames
Damage
5%
Base Knockback
70
Knockback Growth
100
Angle
80
Effect
Normal
View

Back throw

There is no GIF available
First Active
12
Last Active
19
Total
49 frames
Damage
5%
Base Knockback
70
Knockback Growth
100
Angle
70
Effect
Normal
View

Up throw

There is no GIF available
First Active
11
Last Active
28
Total
43 frames
Damage
4%
Base Knockback
60
Knockback Growth
100
Angle
80
Effect
Normal
View

Down throw

There is no GIF available
Total
39 frames
Damage
7%
Base Knockback
75
Knockback Growth
36
Angle
100
Effect
Normal
View

Spotdodge

First Active
2
Last Active
20
Total
32 frames
View

Airdodge

Total
49 frames
View

Roll backwards

First Active
4
Last Active
19
Total
31 frames
View

Roll forwards

First Active
4
Last Active
19
Total
31 frames
View

Getup-Attack (Back)

There is no GIF available
Total
49 frames
View

Getup-Attack (Stomach)

There is no GIF available
Total
49 frames
Damage
6%
Base Knockback
80
Knockback Growth
50
Angle
361
Effect
Normal
View

Getup-Roll Forward (Back)

There is no GIF available
Total
35 frames
View

Getup-Roll Forward (Stomach)

There is no GIF available
Total
35 frames
View

Getup-Roll Backward (Back)

There is no GIF available
Total
35 frames
View

Getup-Roll Backward (Stomach)

There is no GIF available
Total
35 frames
View

Tech-Wall

There is no GIF available
Total
31 frames
IASA
6
View

Tech-Wall Jump

There is no GIF available
Total
40 frames
IASA
1
View

Tech-Neutral

Total
26 frames
View

Tech-Roll Forward

Total
40 frames
View

Tech-Roll Backward

Total
40 frames
View

Edge attack

There is no GIF available
Damage
8 / 10%
Knockback Growth
100
Set Knockback
90
Angle
361
Effect
Normal
View