Roy

Neutral Air

First Active
7
Last Active
20
Total
57 frames
IASA
50
Landing lag
20 (10 L-Cancelled)
Autocancel
<7 31>
Damage
4 / 8 / 6%
Base Knockback
30 / 50
Knockback Growth
40 / 80
Angle
100 / 90 / 361
Effect
Slash / Normal
View

Up Air

First Active
5
Last Active
10
Total
52 frames
IASA
49
Landing lag
18 (9 L-Cancelled)
Autocancel
<5 29>
Damage
9 / 6%
Base Knockback
20 / 10
Knockback Growth
70
Angle
80
Effect
Slash / Normal
View

Back Air

First Active
8
Last Active
10
Total
45 frames
IASA
43
Landing lag
24 (12 L-Cancelled)
Autocancel
<1 33>
Damage
9 / 6%
Base Knockback
30 / 10
Knockback Growth
70
Angle
361
Effect
Slash / Normal
View

Forward Air

First Active
5
Last Active
7
Total
38 frames
IASA
35
Landing lag
20 (10 L-Cancelled)
Autocancel
<1 29>
Damage
8 / 5%
Base Knockback
30 / 10
Knockback Growth
70
Angle
361
Effect
Slash / Normal
View

Down Air

First Active
7
Last Active
10
Total
68 frames
IASA
64
Landing lag
32 (16 L-Cancelled)
Autocancel
<7 54>
Damage
9 / 6%
Base Knockback
40
Knockback Growth
70
Angle
361 / 270 / 90
Effect
Slash / Normal
View

Jab 1

First Active
4
Last Active
7
Total
31 frames
IASA
26
Damage
6 / 5 / 3%
Base Knockback
30 / 5
Knockback Growth
60
Angle
361
Effect
Slash / Normal
View

Dashattack

First Active
12
Last Active
15
Total
57 frames
IASA
40
Damage
12 / 6%
Base Knockback
70 / 35
Knockback Growth
55 / 60
Angle
110 / 361
Effect
Slash / Normal
View

Up Smash

First Active
15
Last Active
24
Total
62 frames
IASA
46
Damage
2 / 10%
Base Knockback
0 / 73
Knockback Growth
100 / 90
Set Knockback
120 / 0
Angle
259 / 98 / 90
Effect
Fire
View

Forward Smash

First Active
12
Last Active
14
Total
57 frames
IASA
54
Damage
20 / 12%
Base Knockback
80 / 30
Knockback Growth
65
Angle
361
Effect
Slash / Normal
View

Down Smash

First Active
6
Last Active
25
Total
74 frames
IASA
72
Damage
21 / 14 / 16 / 8%
Base Knockback
42 / 15
Knockback Growth
70 / 100 / 68
Angle
75 / 361
Effect
Slash / Normal
View

Forward Tilt

First Active
9
Last Active
13
Total
40 frames
IASA
40
Damage
10 / 7 / 12%
Base Knockback
60 / 30
Knockback Growth
70
Angle
361
Effect
Slash / Normal
View

Up Tilt

First Active
7
Last Active
13
Total
45 frames
IASA
40
Damage
8 / 6 / 10 / 9%
Base Knockback
35 / 20
Knockback Growth
120 / 100 / 116 / 118
Angle
110 / 361 / 85
Effect
Slash / Normal
View

Down Tilt

First Active
8
Last Active
10
Total
57 frames
IASA
20
Damage
12 / 6 / 10%
Base Knockback
90 / 70
Knockback Growth
40
Angle
80
Effect
Slash / Normal
View

Double Edged Dance (2 Forward/Neutral/Down)

First Active
14
Last Active
16
Total
40 frames
Damage
6 / 4%
Base Knockback
40 / 20
Knockback Growth
60 / 35
Angle
56 / 105 / 35 / 80
Effect
Slash / Normal
View

Double Edged Dance (2, Up)

First Active
12
Last Active
15
Total
40 frames
Damage
6 / 4%
Base Knockback
50
Knockback Growth
30
Angle
96
Effect
Slash / Normal
View

Double Edged Dance (3, Forward/Neutral)

First Active
11
Last Active
14
Total
46 frames
Damage
10 / 8%
Base Knockback
50
Knockback Growth
110
Angle
361
Effect
Slash / Normal
View

Double Edged Dance (3, Up)

First Active
13
Last Active
17
Total
46 frames
Damage
10 / 8 / 7 / 5%
Base Knockback
80 / 36 / 60
Knockback Growth
60 / 40
Angle
280 / 270 / 60
Effect
Slash / Normal
View

Double Edged Dance (3, Down)

Total
46 frames
Damage
3 / 5%
Base Knockback
30 / 0 / 70
Knockback Growth
100
Set Knockback
30 / 0
Angle
95 / 90 / 75 / 64
Effect
Flame
View

Double Edged Dance (4, Forward/Neutral)

First Active
23
Last Active
26
Total
50 frames
Damage
13 / 10%
Base Knockback
35
Knockback Growth
135
Angle
361
Effect
Flame
View

Double Edged Dance (4, Up)

First Active
20
Last Active
25
Total
50 frames
Damage
10 / 13%
Base Knockback
22
Knockback Growth
130
Angle
40
Effect
Flame
View

Double Edged Dance (4, Down)

Total
50 frames
Damage
3 / 5%
Base Knockback
2 / 30
Knockback Growth
40 / 110
Angle
80 / 361
Effect
Flame
View

Flare Blade

First Active
16
Last Active
21
Total
45 frames
Damage
6 / 50%
Base Knockback
40 / 50
Knockback Growth
110 / 83
Angle
361
Effect
Flame
View

Double Edged Dance

First Active
6
Last Active
8
Total
29 frames
Damage
5 / 4%
Base Knockback
40 / 50
Knockback Growth
25
Angle
80 / 96 / 85 / 60
Effect
Slash / Normal
View

Double Edged Dance (Air)

First Active
6
Last Active
8
Total
29 frames
Damage
5 / 4%
Base Knockback
40 / 50
Knockback Growth
25
Angle
96 / 85 / 60 / 80
Effect
Slash / Normal
View

Counter

First Active
8
Last Active
20
Total
59 frames
Damage
1%
Base Knockback
30
Knockback Growth
70 / 90
Angle
361
Effect
Flame
View

Counter (Air)

First Active
8
Last Active
20
Total
59 frames
Damage
1%
Base Knockback
30
Knockback Growth
90 / 70
Angle
361
Effect
Flame
View

Blazer

First Active
9
Last Active
21
Total
48 frames
Landing lag
30
Damage
5 / 3 / 2 / 1%
Base Knockback
0 / 10
Knockback Growth
100
Set Knockback
200 / 80 / 160 / 0 / 100
Angle
84 / 361
Effect
Flame / Slash
View

Blazer (Air)

First Active
9
Last Active
21
Total
48 frames
Landing lag
30
Damage
3 / 5 / 2 / 1%
Base Knockback
0 / 10
Knockback Growth
100
Set Knockback
80 / 200 / 160 / 0 / 100
Angle
361 / 84
Effect
Slash / Flame
View

Grab

First Active
7
Last Active
8
Total
30 frames
Knockback Growth
100
Angle
361
Effect
Grab
View

Dashgrab

First Active
10
Last Active
11
Total
40 frames
Knockback Growth
100
Angle
361
Effect
Grab
View

Pummel

Damage
3%
Knockback Growth
100
Set Knockback
30
Angle
80
Effect
Normal
View

Forward throw

Total
31 frames
Damage
5%
Base Knockback
70
Knockback Growth
45
Angle
45
Effect
Normal
View

Back throw

Total
44 frames
Damage
5%
Base Knockback
70
Knockback Growth
45
Angle
117
Effect
Normal
View

Up throw

Total
44 frames
Damage
5%
Base Knockback
60
Knockback Growth
130
Angle
97
Effect
Normal
View

Down throw

Total
42 frames
Damage
6%
Base Knockback
65
Knockback Growth
60
Angle
120
Effect
Normal
View

Spotdodge

First Active
2
Last Active
18
Total
27 frames
View

Airdodge

Total
49 frames
View

Roll backwards

First Active
4
Last Active
23
Total
35 frames
View

Roll forwards

First Active
4
Last Active
19
Total
35 frames
View

Getup-Attack (Back)

Total
49 frames
View

Getup-Attack (Stomach)

Total
49 frames
Damage
6%
Base Knockback
80
Knockback Growth
50
Angle
361
Effect
Slash
View

Getup-Roll Forward (Back)

Total
35 frames
View

Getup-Roll Forward (Stomach)

Total
35 frames
View

Getup-Roll Backward (Back)

Total
35 frames
View

Getup-Roll Backward (Stomach)

Total
35 frames
View

Tech-Wall

Total
31 frames
IASA
6
View

Tech-Wall Jump

Total
40 frames
IASA
1
View

Tech-Neutral

Total
26 frames
View

Tech-Roll Forward

Total
40 frames
View

Tech-Roll Backward

Total
40 frames
View

Edge attack

Damage
8 / 6%
Knockback Growth
100
Set Knockback
90
Angle
361
Effect
Normal
View

Edge Attack (Slow)

View

Edge Climb

View

Edge Climb (Slow)

View

Edge Roll Up

View

Edge Roll Up (Slow)

View

Edge Jump Up

View

Edge Jump Up (Slow)

View

unknown

There is no GIF available
View