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Beta
Roy
Air
Grounded
Tilt
Special
Grab/Throw
Dodge
Getups/Techs
Edge
Air
Neutral Air
First Active
7
Last Active
20
Total
57 frames
IASA
50
Landing lag
20 (10 L-Cancelled)
Landing fall special lag
-
Autocancel
<7 31>
Damage
4 / 8 / 6%
Base Knockback
30 / 50
Knockback Growth
40 / 80
Set Knockback
-
Angle
100 / 90 / 361
Effect
Slash / Normal
View
View
Up Air
First Active
5
Last Active
10
Total
52 frames
IASA
49
Landing lag
18 (9 L-Cancelled)
Landing fall special lag
-
Autocancel
<5 29>
Damage
9 / 6%
Base Knockback
20 / 10
Knockback Growth
70
Set Knockback
-
Angle
80
Effect
Slash / Normal
View
View
Back Air
First Active
8
Last Active
10
Total
45 frames
IASA
43
Landing lag
24 (12 L-Cancelled)
Landing fall special lag
-
Autocancel
<1 33>
Damage
9 / 6%
Base Knockback
30 / 10
Knockback Growth
70
Set Knockback
-
Angle
361
Effect
Slash / Normal
View
View
Forward Air
First Active
5
Last Active
7
Total
38 frames
IASA
35
Landing lag
20 (10 L-Cancelled)
Landing fall special lag
-
Autocancel
<1 29>
Damage
8 / 5%
Base Knockback
30 / 10
Knockback Growth
70
Set Knockback
-
Angle
361
Effect
Slash / Normal
View
View
Down Air
First Active
7
Last Active
10
Total
68 frames
IASA
64
Landing lag
32 (16 L-Cancelled)
Landing fall special lag
-
Autocancel
<7 54>
Damage
9 / 6%
Base Knockback
40
Knockback Growth
70
Set Knockback
-
Angle
361 / 270 / 90
Effect
Slash / Normal
View
View
Grounded
Jab 1
First Active
4
Last Active
7
Total
31 frames
IASA
26
Landing lag
-
Landing fall special lag
-
Autocancel
-
Damage
6 / 5 / 3%
Base Knockback
30 / 5
Knockback Growth
60
Set Knockback
-
Angle
361
Effect
Slash / Normal
View
View
Dashattack
First Active
12
Last Active
15
Total
57 frames
IASA
40
Landing lag
-
Landing fall special lag
-
Autocancel
-
Damage
12 / 6%
Base Knockback
70 / 35
Knockback Growth
55 / 60
Set Knockback
-
Angle
110 / 361
Effect
Slash / Normal
View
View
Up Smash
First Active
15
Last Active
24
Total
62 frames
IASA
46
Landing lag
-
Landing fall special lag
-
Autocancel
-
Damage
2 / 10%
Base Knockback
0 / 73
Knockback Growth
100 / 90
Set Knockback
120 / 0
Angle
259 / 98 / 90
Effect
Fire
View
View
Forward Smash
First Active
12
Last Active
14
Total
57 frames
IASA
54
Landing lag
-
Landing fall special lag
-
Autocancel
-
Damage
20 / 12%
Base Knockback
80 / 30
Knockback Growth
65
Set Knockback
-
Angle
361
Effect
Slash / Normal
View
View
Down Smash
First Active
6
Last Active
25
Total
74 frames
IASA
72
Landing lag
-
Landing fall special lag
-
Autocancel
-
Damage
21 / 14 / 16 / 8%
Base Knockback
42 / 15
Knockback Growth
70 / 100 / 68
Set Knockback
-
Angle
75 / 361
Effect
Slash / Normal
View
View
Tilt
Forward Tilt
First Active
9
Last Active
13
Total
40 frames
IASA
40
Landing lag
-
Landing fall special lag
-
Autocancel
-
Damage
10 / 7 / 12%
Base Knockback
60 / 30
Knockback Growth
70
Set Knockback
-
Angle
361
Effect
Slash / Normal
View
View
Up Tilt
First Active
7
Last Active
13
Total
45 frames
IASA
40
Landing lag
-
Landing fall special lag
-
Autocancel
-
Damage
8 / 6 / 10 / 9%
Base Knockback
35 / 20
Knockback Growth
120 / 100 / 116 / 118
Set Knockback
-
Angle
110 / 361 / 85
Effect
Slash / Normal
View
View
Down Tilt
First Active
8
Last Active
10
Total
57 frames
IASA
20
Landing lag
-
Landing fall special lag
-
Autocancel
-
Damage
12 / 6 / 10%
Base Knockback
90 / 70
Knockback Growth
40
Set Knockback
-
Angle
80
Effect
Slash / Normal
View
View
Special
Double Edged Dance (2 Forward/Neutral/Down)
First Active
14
Last Active
16
Total
40 frames
IASA
-
Landing lag
-
Landing fall special lag
-
Autocancel
-
Damage
6 / 4%
Base Knockback
40 / 20
Knockback Growth
60 / 35
Set Knockback
-
Angle
56 / 105 / 35 / 80
Effect
Slash / Normal
View
View
Double Edged Dance (2, Up)
First Active
12
Last Active
15
Total
40 frames
IASA
-
Landing lag
-
Landing fall special lag
-
Autocancel
-
Damage
6 / 4%
Base Knockback
50
Knockback Growth
30
Set Knockback
-
Angle
96
Effect
Slash / Normal
View
View
Double Edged Dance (3, Forward/Neutral)
First Active
11
Last Active
14
Total
46 frames
IASA
-
Landing lag
-
Landing fall special lag
-
Autocancel
-
Damage
10 / 8%
Base Knockback
50
Knockback Growth
110
Set Knockback
-
Angle
361
Effect
Slash / Normal
View
View
Double Edged Dance (3, Up)
First Active
13
Last Active
17
Total
46 frames
IASA
-
Landing lag
-
Landing fall special lag
-
Autocancel
-
Damage
10 / 8 / 7 / 5%
Base Knockback
80 / 36 / 60
Knockback Growth
60 / 40
Set Knockback
-
Angle
280 / 270 / 60
Effect
Slash / Normal
View
View
Double Edged Dance (3, Down)
First Active
-
Last Active
-
Total
46 frames
IASA
-
Landing lag
-
Landing fall special lag
-
Autocancel
-
Damage
3 / 5%
Base Knockback
30 / 0 / 70
Knockback Growth
100
Set Knockback
30 / 0
Angle
95 / 90 / 75 / 64
Effect
Flame
View
View
Double Edged Dance (4, Forward/Neutral)
First Active
23
Last Active
26
Total
50 frames
IASA
-
Landing lag
-
Landing fall special lag
-
Autocancel
-
Damage
13 / 10%
Base Knockback
35
Knockback Growth
135
Set Knockback
-
Angle
361
Effect
Flame
View
View
Double Edged Dance (4, Up)
First Active
20
Last Active
25
Total
50 frames
IASA
-
Landing lag
-
Landing fall special lag
-
Autocancel
-
Damage
10 / 13%
Base Knockback
22
Knockback Growth
130
Set Knockback
-
Angle
40
Effect
Flame
View
View
Double Edged Dance (4, Down)
First Active
-
Last Active
-
Total
50 frames
IASA
-
Landing lag
-
Landing fall special lag
-
Autocancel
-
Damage
3 / 5%
Base Knockback
2 / 30
Knockback Growth
40 / 110
Set Knockback
-
Angle
80 / 361
Effect
Flame
View
View
Flare Blade
First Active
16
Last Active
21
Total
45 frames
IASA
-
Landing lag
-
Landing fall special lag
-
Autocancel
-
Damage
6 / 50%
Base Knockback
40 / 50
Knockback Growth
110 / 83
Set Knockback
-
Angle
361
Effect
Flame
View
View
Double Edged Dance
First Active
6
Last Active
8
Total
29 frames
IASA
-
Landing lag
-
Landing fall special lag
-
Autocancel
-
Damage
5 / 4%
Base Knockback
40 / 50
Knockback Growth
25
Set Knockback
-
Angle
80 / 96 / 85 / 60
Effect
Slash / Normal
View
View
Double Edged Dance (Air)
First Active
6
Last Active
8
Total
29 frames
IASA
-
Landing lag
-
Landing fall special lag
-
Autocancel
-
Damage
5 / 4%
Base Knockback
40 / 50
Knockback Growth
25
Set Knockback
-
Angle
96 / 85 / 60 / 80
Effect
Slash / Normal
View
View
Counter
First Active
8
Last Active
20
Total
59 frames
IASA
-
Landing lag
-
Landing fall special lag
-
Autocancel
-
Damage
1%
Base Knockback
30
Knockback Growth
70 / 90
Set Knockback
-
Angle
361
Effect
Flame
View
View
Counter (Air)
First Active
8
Last Active
20
Total
59 frames
IASA
-
Landing lag
-
Landing fall special lag
-
Autocancel
-
Damage
1%
Base Knockback
30
Knockback Growth
90 / 70
Set Knockback
-
Angle
361
Effect
Flame
View
View
Blazer
First Active
9
Last Active
21
Total
48 frames
IASA
-
Landing lag
30
Landing fall special lag
-
Autocancel
-
Damage
5 / 3 / 2 / 1%
Base Knockback
0 / 10
Knockback Growth
100
Set Knockback
200 / 80 / 160 / 0 / 100
Angle
84 / 361
Effect
Flame / Slash
View
View
Blazer (Air)
First Active
9
Last Active
21
Total
48 frames
IASA
-
Landing lag
30
Landing fall special lag
-
Autocancel
-
Damage
3 / 5 / 2 / 1%
Base Knockback
0 / 10
Knockback Growth
100
Set Knockback
80 / 200 / 160 / 0 / 100
Angle
361 / 84
Effect
Slash / Flame
View
View
Grab/Throw
Grab
First Active
7
Last Active
8
Total
30 frames
IASA
-
Landing lag
-
Landing fall special lag
-
Autocancel
-
Damage
-
Base Knockback
-
Knockback Growth
100
Set Knockback
-
Angle
361
Effect
Grab
View
View
Dashgrab
First Active
10
Last Active
11
Total
40 frames
IASA
-
Landing lag
-
Landing fall special lag
-
Autocancel
-
Damage
-
Base Knockback
-
Knockback Growth
100
Set Knockback
-
Angle
361
Effect
Grab
View
View
Pummel
First Active
-
Last Active
-
Total
-
IASA
-
Landing lag
-
Landing fall special lag
-
Autocancel
-
Damage
3%
Base Knockback
-
Knockback Growth
100
Set Knockback
30
Angle
80
Effect
Normal
View
View
Forward throw
First Active
-
Last Active
-
Total
31 frames
IASA
-
Landing lag
-
Landing fall special lag
-
Autocancel
-
Damage
5%
Base Knockback
70
Knockback Growth
45
Set Knockback
-
Angle
45
Effect
Normal
View
View
Back throw
First Active
-
Last Active
-
Total
44 frames
IASA
-
Landing lag
-
Landing fall special lag
-
Autocancel
-
Damage
5%
Base Knockback
70
Knockback Growth
45
Set Knockback
-
Angle
117
Effect
Normal
View
View
Up throw
First Active
-
Last Active
-
Total
44 frames
IASA
-
Landing lag
-
Landing fall special lag
-
Autocancel
-
Damage
5%
Base Knockback
60
Knockback Growth
130
Set Knockback
-
Angle
97
Effect
Normal
View
View
Down throw
First Active
-
Last Active
-
Total
42 frames
IASA
-
Landing lag
-
Landing fall special lag
-
Autocancel
-
Damage
6%
Base Knockback
65
Knockback Growth
60
Set Knockback
-
Angle
120
Effect
Normal
View
View
Dodge
Spotdodge
First Active
2
Last Active
18
Total
27 frames
IASA
-
Landing lag
-
Landing fall special lag
-
Autocancel
-
View
View
Airdodge
First Active
-
Last Active
-
Total
49 frames
IASA
-
Landing lag
-
Landing fall special lag
-
Autocancel
-
View
View
Roll backwards
First Active
4
Last Active
23
Total
35 frames
IASA
-
Landing lag
-
Landing fall special lag
-
Autocancel
-
View
View
Roll forwards
First Active
4
Last Active
19
Total
35 frames
IASA
-
Landing lag
-
Landing fall special lag
-
Autocancel
-
View
View
Getups/Techs
Getup-Attack (Back)
First Active
-
Last Active
-
Total
49 frames
IASA
-
Landing lag
-
Landing fall special lag
-
Autocancel
-
View
View
Getup-Attack (Stomach)
First Active
-
Last Active
-
Total
49 frames
IASA
-
Landing lag
-
Landing fall special lag
-
Autocancel
-
Damage
6%
Base Knockback
80
Knockback Growth
50
Set Knockback
-
Angle
361
Effect
Slash
View
View
Getup-Roll Forward (Back)
First Active
-
Last Active
-
Total
35 frames
IASA
-
Landing lag
-
Landing fall special lag
-
Autocancel
-
View
View
Getup-Roll Forward (Stomach)
First Active
-
Last Active
-
Total
35 frames
IASA
-
Landing lag
-
Landing fall special lag
-
Autocancel
-
View
View
Getup-Roll Backward (Back)
First Active
-
Last Active
-
Total
35 frames
IASA
-
Landing lag
-
Landing fall special lag
-
Autocancel
-
View
View
Getup-Roll Backward (Stomach)
First Active
-
Last Active
-
Total
35 frames
IASA
-
Landing lag
-
Landing fall special lag
-
Autocancel
-
View
View
Tech-Wall
First Active
-
Last Active
-
Total
31 frames
IASA
6
Landing lag
-
Landing fall special lag
-
Autocancel
-
View
View
Tech-Wall Jump
First Active
-
Last Active
-
Total
40 frames
IASA
1
Landing lag
-
Landing fall special lag
-
Autocancel
-
View
View
Tech-Neutral
First Active
-
Last Active
-
Total
26 frames
IASA
-
Landing lag
-
Landing fall special lag
-
Autocancel
-
View
View
Tech-Roll Forward
First Active
-
Last Active
-
Total
40 frames
IASA
-
Landing lag
-
Landing fall special lag
-
Autocancel
-
View
View
Tech-Roll Backward
First Active
-
Last Active
-
Total
40 frames
IASA
-
Landing lag
-
Landing fall special lag
-
Autocancel
-
View
View
Edge
Edge attack
First Active
-
Last Active
-
Total
-
IASA
-
Landing lag
-
Landing fall special lag
-
Autocancel
-
Damage
8 / 6%
Base Knockback
-
Knockback Growth
100
Set Knockback
90
Angle
361
Effect
Normal
View
View
Edge Attack (Slow)
First Active
-
Last Active
-
Total
-
IASA
-
Landing lag
-
Landing fall special lag
-
Autocancel
-
View
View
Edge Climb
First Active
-
Last Active
-
Total
-
IASA
-
Landing lag
-
Landing fall special lag
-
Autocancel
-
View
View
Edge Climb (Slow)
First Active
-
Last Active
-
Total
-
IASA
-
Landing lag
-
Landing fall special lag
-
Autocancel
-
View
View
Edge Roll Up
First Active
-
Last Active
-
Total
-
IASA
-
Landing lag
-
Landing fall special lag
-
Autocancel
-
View
View
Edge Roll Up (Slow)
First Active
-
Last Active
-
Total
-
IASA
-
Landing lag
-
Landing fall special lag
-
Autocancel
-
View
View
Edge Jump Up
First Active
-
Last Active
-
Total
-
IASA
-
Landing lag
-
Landing fall special lag
-
Autocancel
-
View
View
Edge Jump Up (Slow)
First Active
-
Last Active
-
Total
-
IASA
-
Landing lag
-
Landing fall special lag
-
Autocancel
-
View
View
Uncategorised
unknown
There is no GIF available
First Active
-
Last Active
-
Total
-
IASA
-
Landing lag
-
Landing fall special lag
-
Autocancel
-
View
View