Fox

Neutral Air

First Active
4
Last Active
31
Total
49 frames
IASA
42
Landing lag
15 (7 L-Cancelled)
Autocancel
<4 36>
Damage
12 / 9%
Base Knockback
10 / 0
Knockback Growth
100
Angle
361
Effect
Normal
View

Up Air

First Active
8
Last Active
14
Total
39 frames
Landing lag
18 (9 L-Cancelled)
Autocancel
<8 25>
Damage
5 / 13%
Base Knockback
0 / 40
Knockback Growth
120 / 116
Set Knockback
30 / 0
Angle
92 / 85
Effect
Normal
View

Back Air

First Active
4
Last Active
19
Total
39 frames
IASA
38
Landing lag
20 (10 L-Cancelled)
Autocancel
<4 22>
Damage
15 / 9%
Knockback Growth
100
Angle
361
Effect
Normal
View

Forward Air

First Active
6
Last Active
45
Total
59 frames
IASA
53
Landing lag
22 (11 L-Cancelled)
Autocancel
<6 48>
Damage
7 / 5 / 6 / 4 / 3%
Base Knockback
10 / 50
Knockback Growth
100
Angle
361
Effect
Normal
View

Down Air

First Active
5
Last Active
27
Total
49 frames
Landing lag
18 (9 L-Cancelled)
Autocancel
<5 33>
Damage
3 / 2%
Knockback Growth
100
Set Knockback
30
Angle
290
Effect
Normal
View

Jab 1

First Active
2
Last Active
3
Total
17 frames
IASA
16
Damage
4%
Knockback Growth
100
Angle
70
Effect
Normal
View

Jab 2

First Active
2
Last Active
3
Total
19 frames
IASA
18
Damage
4%
Knockback Growth
100
Angle
70
Effect
Normal
View

Rapid Jabs

Damage
1%
Base Knockback
10
Knockback Growth
80
Angle
78
Effect
Normal
View

Dashattack

First Active
4
Last Active
17
Total
39 frames
IASA
36
Damage
7 / 5%
Base Knockback
35 / 20
Knockback Growth
90
Angle
72
Effect
Normal
View

Up Smash

First Active
7
Last Active
17
Total
41 frames
Damage
18 / 13%
Base Knockback
30 / 10
Knockback Growth
112 / 100
Angle
80 / 361
Effect
Normal
View

Forward Smash

First Active
12
Last Active
22
Total
39 frames
Damage
15 / 12%
Base Knockback
10 / 2
Knockback Growth
105 / 100
Angle
361
Effect
Normal
View

Down Smash

First Active
6
Last Active
10
Total
49 frames
IASA
46
Damage
12 / 15%
Base Knockback
20
Knockback Growth
65
Angle
361 / 25
Effect
Normal
View

Forward Tilt

First Active
5
Last Active
8
Total
26 frames
Damage
9%
Knockback Growth
100
Angle
361
Effect
Normal
View

Forward Tilt (Up)

First Active
5
Last Active
8
Total
26 frames
Damage
9%
Knockback Growth
100
Angle
361
Effect
Normal
View

Forward Tilt (Down)

First Active
5
Last Active
8
Total
26 frames
Damage
9%
Knockback Growth
100
Angle
361
Effect
Normal
View

Up Tilt

First Active
5
Last Active
11
Total
23 frames
IASA
23
Damage
12 / 9%
Base Knockback
18
Knockback Growth
140
Angle
110 / 84 / 80
Effect
Normal
View

Down Tilt

First Active
7
Last Active
9
Total
29 frames
IASA
28
Damage
10%
Base Knockback
25
Knockback Growth
125
Angle
70 / 90 / 80
Effect
Normal
View

Blaster

First Active
10
Last Active
44
Total
36 frames
Damage
3%
Angle
361
Effect
Normal
View

Blaster (Air)

First Active
10
Last Active
44
Total
36 frames
Damage
3%
Angle
361
Effect
Normal
View

Fox Illusion

First Active
22
Last Active
25
Total
63 frames
Damage
7%
Base Knockback
68
Knockback Growth
40
Angle
80
Effect
Slash
View

Fox Illusion (Air)

First Active
22
Last Active
25
Total
63 frames
Landing lag
20
Damage
7%
Base Knockback
68
Knockback Growth
60
Angle
80
Effect
Slash
View

Reflector

First Active
1
Last Active
1
Total
3 frames
Damage
5%
Knockback Growth
100
Set Knockback
80
Effect
Electric
View

Reflector (Air)

First Active
1
Last Active
1
Total
3 frames
Damage
5%
Knockback Growth
100
Set Knockback
80
Effect
Electric
View

Fire Fox

First Active
20
Last Active
72
Total
92 frames
Landing lag
6
Damage
2 / 14%
Base Knockback
40 / 60
Knockback Growth
40 / 60
Angle
70 / 80
Effect
Flame
View

Fire Fox (Air)

First Active
20
Last Active
72
Total
92 frames
Landing lag
6
Damage
2 / 14%
Base Knockback
40 / 60
Knockback Growth
40 / 60
Angle
70 / 80
Effect
Flame
View

Grab

First Active
7
Last Active
8
Total
30 frames
Knockback Growth
100
Angle
361
Effect
Grab
View

Dashgrab

First Active
12
Last Active
13
Total
40 frames
Knockback Growth
100
Angle
361
Effect
Grab
View

Pummel

There is no GIF available
Damage
3%
Knockback Growth
100
Set Knockback
30
Angle
80
Effect
Normal
View

Forward throw

There is no GIF available
First Active
10
Last Active
10
Total
33 frames
Damage
4%
Base Knockback
10
Knockback Growth
100
Set Knockback
140
Angle
55
Effect
Normal
View

Back throw

There is no GIF available
First Active
15
Last Active
21
Total
38 frames
Damage
2%
Base Knockback
80
Knockback Growth
85
Angle
124
Effect
Normal
View

Up throw

There is no GIF available
First Active
18
Last Active
24
Total
38 frames
Damage
2%
Base Knockback
75
Knockback Growth
110
Angle
90
Effect
Normal
View

Down throw

There is no GIF available
First Active
23
Last Active
31
Total
43 frames
Damage
1%
Base Knockback
150
Knockback Growth
40
Angle
270
Effect
Normal
View

Spotdodge

First Active
2
Last Active
15
Total
22 frames
View

Airdodge

Total
49 frames
View

Roll backwards

First Active
4
Last Active
19
Total
31 frames
View

Roll forwards

First Active
4
Last Active
19
Total
31 frames
View

Getup-Attack (Back)

There is no GIF available
Total
49 frames
View

Getup-Attack (Stomach)

There is no GIF available
Total
49 frames
Damage
6%
Base Knockback
80
Knockback Growth
50
Angle
361
Effect
Normal
View

Getup-Roll Forward (Back)

There is no GIF available
Total
35 frames
View

Getup-Roll Forward (Stomach)

There is no GIF available
Total
35 frames
View

Getup-Roll Backward (Back)

There is no GIF available
Total
35 frames
View

Getup-Roll Backward (Stomach)

There is no GIF available
Total
35 frames
View

Tech-Wall

There is no GIF available
Total
31 frames
IASA
6
View

Tech-Wall Jump

There is no GIF available
Total
40 frames
IASA
1
View

Tech-Neutral

Total
26 frames
View

Tech-Roll Forward

Total
40 frames
View

Tech-Roll Backward

Total
40 frames
View

Edge attack

There is no GIF available
Damage
8 / 6%
Knockback Growth
100
Set Knockback
90
Angle
361
Effect
Normal
View

Jump

There is no GIF available
View