Sheik - Back Air

Summary

First Active4
Last Active19
Total37 frames
Damage14 / 10 / 8 / 9 / 7 / 6%
Landing lag16 (8 L-Cancelled)
Autocancel<4 24>

Legend

Attributes

NameValue
Start4
End19
Total Frames37
IASA
Land Lag16
L-Canceled Land Lag8
Landing Fall Special Lag
Auto Cancel Before4
Auto Cancel After24

Hitboxes

clean
NameValue
Hitbox
id3
Damage14
Angle361
Base Knockback12
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker8
Hitlag Defender8 (5 Crouched)
Shieldstun8
NameValue
Hitbox
id2
Damage10
Angle361
Base Knockback5
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
NameValue
Hitbox
id1
Damage8
Angle361
Base Knockback0
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun5
NameValue
Hitbox
id0
Damage8
Angle361
Base Knockback0
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun5
late
NameValue
Hitbox
id2
Damage9
Angle361
Base Knockback4
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
NameValue
Hitbox
id1
Damage7
Angle361
Base Knockback0
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun5
NameValue
Hitbox
id0
Damage6
Angle361
Base Knockback0
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun4
NameValue
Hitbox
id3
Damage10
Angle361
Base Knockback8
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6

Knockdown Thresholds

The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

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