Ness - PK Thunder (Air)

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Summary

First Active19
Last Active139
Total193 frames
Damage8 / 1%
Landing lag30
Notesframe data refers to maxmimum time thunder can be active. 54 frames endlag once thunder is gone if it didnt hit ness. if it did, ness hitbox active frames 1-36, 70 total frames, strong hit active frames 1-12. Move is interpolated: This move is based off its grounded variant, the data has not been fact checked yet and may be incorrect.

Attributes

Start19
End139
Total193
IASA
Land lag30
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After

Hitboxes

Knockdown Thresholds

The following percentages indicate when this move starts knocking down. Separate tables are listed for whether the target is Crouch-Cancelling or not.

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