Donkey Kong - Hand Slap (Air)

There is no GIF available

Summary

First Active19
Last Active31
Total60 frames
Damage11%
Notes13 frames of startup and 20 frames of endlag account for the startup and finish of down b. if you continue down b after two slaps these frame counts aren't present inbetween slapsMove is interpolated: This move is based off its grounded variant, the data has not been fact checked yet and may be incorrect.

Attributes

Start19
End31
Total60
IASA
Land lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After

Hitboxes

Knockdown Thresholds

The following percentages indicate when this move starts knocking down. Separate tables are listed for whether the target is Crouch-Cancelling or not.

Sorting