Peach - Forward Tilt
Legend
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 6 | 13 | 41 | 37 |
| Name | Value |
|---|---|
| Start | 6 |
| End | 13 |
| Total Frames | 41 |
| IASA | 37 |
| Land Lag | |
| L-Canceled Land Lag | |
| Landing Fall Special Lag | |
| Auto Cancel Before | |
| Auto Cancel After |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
Frames: 6 - 7 | |||||||||
| id0 | 13 | 90 | 35 | 85 | 0 | Normal | 7 | 7 (4 Crouched) | 7 |
| id1 | 11 | 100 | 35 | 85 | 0 | Normal | 7 | 7 (4 Crouched) | 6 |
| id2 | 10 | 80 | 35 | 85 | 0 | Slash | 6 | 6 (4 Crouched) | 6 |
Frames: 8 - 13 | |||||||||
| All Hitboxes | 6 | 90 | 55 | 50 | 0 | Normal | 5 | 5 (3 Crouched) | 4 |
Frames: 6 - 7
| Name | Value |
|---|---|
| Hitbox | id0 |
| Damage | 13 |
| Angle | 90 |
| Base Knockback | 35 |
| Knockback Growth | 85 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 7 |
| Hitlag Defender | 7 (4 Crouched) |
| Shieldstun | 7 |
| Name | Value |
|---|---|
| Hitbox | id1 |
| Damage | 11 |
| Angle | 100 |
| Base Knockback | 35 |
| Knockback Growth | 85 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 7 |
| Hitlag Defender | 7 (4 Crouched) |
| Shieldstun | 6 |
| Name | Value |
|---|---|
| Hitbox | id2 |
| Damage | 10 |
| Angle | 80 |
| Base Knockback | 35 |
| Knockback Growth | 85 |
| Set Knockback | 0 |
| Effect | Slash |
| Hitlag Attacker | 6 |
| Hitlag Defender | 6 (4 Crouched) |
| Shieldstun | 6 |
Frames: 8 - 13
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 6 |
| Angle | 90 |
| Base Knockback | 55 |
| Knockback Growth | 50 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 5 |
| Hitlag Defender | 5 (3 Crouched) |
| Shieldstun | 4 |
Knockdown Thresholds
The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
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