Zelda - Din's Fire

Summary

First Active60
Last Active62
Total77 frames
Damage8%
Noteslisted is the fastest din's fire can be activated. can be detonated as late as frame 98. upon detonation, hitbox comes out frames 23-26. hitbox is larger the longer its charged

Attributes

Start60
End62
Total77
IASA
Land lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After

Hitboxes

Knockdown Thresholds

The following percentages indicate when this move starts knocking down. Separate tables are listed for whether the target is Crouch-Cancelling or not.

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