Link - Spin Attack (Air)

Summary

First Active8
Last Active50
Total79 frames
Damage4 / 6 / 2%
Landing lag24
Notes5 total hits, first can do 4 or 6%, next 3 do 2%, last one can do 4 or 6%

Attributes

NameValue
Start8
End50
Total Frames79
IASA
Land Lag24
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After

Hitboxes

air_hit1
NameValue
Hitbox
id0
Damage4
Angle90
Base Knockback0
Knockback Growth100
Set Knockback72
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun3
NameValue
Hitbox
id2
Damage6
Angle80
Base Knockback0
Knockback Growth100
Set Knockback68
EffectSlash
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun4
NameValue
Hitbox
id3
Damage6
Angle75
Base Knockback0
Knockback Growth100
Set Knockback68
EffectSlash
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun4
NameValue
Hitbox
id1
Damage6
Angle86
Base Knockback0
Knockback Growth100
Set Knockback68
EffectSlash
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun4
air_hit2
NameValue
Hitbox
id2
Damage2
Angle80
Base Knockback0
Knockback Growth100
Set Knockback60
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id3
Damage2
Angle75
Base Knockback0
Knockback Growth100
Set Knockback60
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id0
Damage2
Angle90
Base Knockback0
Knockback Growth100
Set Knockback64
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id1
Damage2
Angle86
Base Knockback0
Knockback Growth100
Set Knockback60
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun2
air_hit3
NameValue
Hitbox
id2
Damage2
Angle80
Base Knockback0
Knockback Growth100
Set Knockback55
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id3
Damage2
Angle75
Base Knockback0
Knockback Growth100
Set Knockback55
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id0
Damage2
Angle90
Base Knockback0
Knockback Growth100
Set Knockback58
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id1
Damage2
Angle86
Base Knockback0
Knockback Growth100
Set Knockback55
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun2
air_hit4
NameValue
Hitbox
id1
Damage2
Angle86
Base Knockback0
Knockback Growth100
Set Knockback43
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id0
Damage2
Angle90
Base Knockback0
Knockback Growth100
Set Knockback46
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id2
Damage2
Angle80
Base Knockback0
Knockback Growth100
Set Knockback43
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id3
Damage2
Angle75
Base Knockback0
Knockback Growth100
Set Knockback43
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun2
air_hit5
NameValue
Hitbox
id1
Damage6
Angle361
Base Knockback40
Knockback Growth160
Set Knockback0
EffectSlash
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun4
NameValue
Hitbox
id3
Damage6
Angle361
Base Knockback40
Knockback Growth160
Set Knockback0
EffectSlash
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun4
NameValue
Hitbox
id0
Damage4
Angle361
Base Knockback40
Knockback Growth160
Set Knockback0
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun3
NameValue
Hitbox
id2
Damage6
Angle361
Base Knockback40
Knockback Growth160
Set Knockback0
EffectSlash
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun4

Knockdown Thresholds

The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

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