Link - Down Smash

Summary

First Active9
Last Active23
Total49 frames
Damage16 / 13 / 17 / 11%
IASA42

Legend

Attributes

NameValue
Start9
End23
Total Frames49
IASA42
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After

Hitboxes

Frames: 9 - 11
NameValue
Hitbox
id1
Damage16
Angle75
Base Knockback26
Knockback Growth90
Set Knockback0
EffectSlash
Hitlag Attacker8
Hitlag Defender8 (5 Crouched)
Shieldstun9
NameValue
Hitbox
id0
Damage13
Angle75
Base Knockback26
Knockback Growth90
Set Knockback0
EffectSlash
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun7
NameValue
Hitbox
id2
Damage17
Angle75
Base Knockback26
Knockback Growth90
Set Knockback0
EffectSlash
Hitlag Attacker9
Hitlag Defender9 (6 Crouched)
Shieldstun9
NameValue
Hitbox
id3
Damage16
Angle75
Base Knockback26
Knockback Growth90
Set Knockback0
EffectSlash
Hitlag Attacker8
Hitlag Defender8 (5 Crouched)
Shieldstun9
Frames: 21 - 23
NameValue
Hitbox
id3
Damage16
Angle75
Base Knockback20
Knockback Growth90
Set Knockback0
EffectSlash
Hitlag Attacker8
Hitlag Defender8 (5 Crouched)
Shieldstun9
NameValue
Hitbox
id2
Damage17
Angle75
Base Knockback20
Knockback Growth90
Set Knockback0
EffectSlash
Hitlag Attacker9
Hitlag Defender9 (6 Crouched)
Shieldstun9
NameValue
Hitbox
id1
Damage16
Angle75
Base Knockback20
Knockback Growth90
Set Knockback0
EffectSlash
Hitlag Attacker8
Hitlag Defender8 (5 Crouched)
Shieldstun9
NameValue
Hitbox
id0
Damage11
Angle75
Base Knockback20
Knockback Growth90
Set Knockback0
EffectSlash
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun6

Knockdown Thresholds

The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

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