Link - Up Smash
Summary
First Active11
Last Active43
Total60 frames
Damage4 / 2 / 9 / 10%
IASA52
Notesfirst hit is frames 11-15 and does 4% damage, second hit is frames 26-28 and does 2% damage, and hit 3 is frames 41-43 and can do 10% or 9% damage
Relevant moves
Legend
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 11 | 43 | 60 | 52 |
| Name | Value |
|---|---|
| Start | 11 |
| End | 43 |
| Total Frames | 60 |
| IASA | 52 |
| Land Lag | |
| L-Canceled Land Lag | |
| Landing Fall Special Lag | |
| Auto Cancel Before | |
| Auto Cancel After |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
Frames: 11 - 15 | |||||||||
| id3 | 4 | 98 | 40 | 100 | 33 | Slash | 4 | 4 (2 Crouched) | 3 |
| id0 | 4 | 98 | 40 | 100 | 26 | Slash | 4 | 4 (2 Crouched) | 3 |
| id1 | 4 | 98 | 40 | 100 | 30 | Slash | 4 | 4 (2 Crouched) | 3 |
| id2 | 4 | 98 | 40 | 100 | 33 | Slash | 4 | 4 (2 Crouched) | 3 |
Frames: 26 - 28 | |||||||||
| id2 | 2 | 90 | 0 | 100 | 37 | Slash | 4 | 4 (2 Crouched) | 2 |
| id0 | 2 | 90 | 0 | 100 | 30 | Slash | 4 | 4 (2 Crouched) | 2 |
| id1 | 2 | 90 | 0 | 100 | 33 | Slash | 4 | 4 (2 Crouched) | 2 |
| id3 | 2 | 90 | 0 | 100 | 40 | Slash | 4 | 4 (2 Crouched) | 2 |
Frames: 41 - 43 | |||||||||
| id2 | 9 | 90 | 90 | 80 | 0 | Slash | 6 | 6 (4 Crouched) | 6 |
| id1 | 10 | 90 | 90 | 80 | 0 | Slash | 6 | 6 (4 Crouched) | 6 |
| id0 | 10 | 80 | 90 | 80 | 0 | Slash | 6 | 6 (4 Crouched) | 6 |
| id3 | 9 | 90 | 90 | 80 | 0 | Slash | 6 | 6 (4 Crouched) | 6 |
Frames: 11 - 15
| Name | Value |
|---|---|
| Hitbox | id3 |
| Damage | 4 |
| Angle | 98 |
| Base Knockback | 40 |
| Knockback Growth | 100 |
| Set Knockback | 33 |
| Effect | Slash |
| Hitlag Attacker | 4 |
| Hitlag Defender | 4 (2 Crouched) |
| Shieldstun | 3 |
| Name | Value |
|---|---|
| Hitbox | id0 |
| Damage | 4 |
| Angle | 98 |
| Base Knockback | 40 |
| Knockback Growth | 100 |
| Set Knockback | 26 |
| Effect | Slash |
| Hitlag Attacker | 4 |
| Hitlag Defender | 4 (2 Crouched) |
| Shieldstun | 3 |
| Name | Value |
|---|---|
| Hitbox | id1 |
| Damage | 4 |
| Angle | 98 |
| Base Knockback | 40 |
| Knockback Growth | 100 |
| Set Knockback | 30 |
| Effect | Slash |
| Hitlag Attacker | 4 |
| Hitlag Defender | 4 (2 Crouched) |
| Shieldstun | 3 |
| Name | Value |
|---|---|
| Hitbox | id2 |
| Damage | 4 |
| Angle | 98 |
| Base Knockback | 40 |
| Knockback Growth | 100 |
| Set Knockback | 33 |
| Effect | Slash |
| Hitlag Attacker | 4 |
| Hitlag Defender | 4 (2 Crouched) |
| Shieldstun | 3 |
Frames: 26 - 28
| Name | Value |
|---|---|
| Hitbox | id2 |
| Damage | 2 |
| Angle | 90 |
| Base Knockback | 0 |
| Knockback Growth | 100 |
| Set Knockback | 37 |
| Effect | Slash |
| Hitlag Attacker | 4 |
| Hitlag Defender | 4 (2 Crouched) |
| Shieldstun | 2 |
| Name | Value |
|---|---|
| Hitbox | id0 |
| Damage | 2 |
| Angle | 90 |
| Base Knockback | 0 |
| Knockback Growth | 100 |
| Set Knockback | 30 |
| Effect | Slash |
| Hitlag Attacker | 4 |
| Hitlag Defender | 4 (2 Crouched) |
| Shieldstun | 2 |
| Name | Value |
|---|---|
| Hitbox | id1 |
| Damage | 2 |
| Angle | 90 |
| Base Knockback | 0 |
| Knockback Growth | 100 |
| Set Knockback | 33 |
| Effect | Slash |
| Hitlag Attacker | 4 |
| Hitlag Defender | 4 (2 Crouched) |
| Shieldstun | 2 |
| Name | Value |
|---|---|
| Hitbox | id3 |
| Damage | 2 |
| Angle | 90 |
| Base Knockback | 0 |
| Knockback Growth | 100 |
| Set Knockback | 40 |
| Effect | Slash |
| Hitlag Attacker | 4 |
| Hitlag Defender | 4 (2 Crouched) |
| Shieldstun | 2 |
Frames: 41 - 43
| Name | Value |
|---|---|
| Hitbox | id2 |
| Damage | 9 |
| Angle | 90 |
| Base Knockback | 90 |
| Knockback Growth | 80 |
| Set Knockback | 0 |
| Effect | Slash |
| Hitlag Attacker | 6 |
| Hitlag Defender | 6 (4 Crouched) |
| Shieldstun | 6 |
| Name | Value |
|---|---|
| Hitbox | id1 |
| Damage | 10 |
| Angle | 90 |
| Base Knockback | 90 |
| Knockback Growth | 80 |
| Set Knockback | 0 |
| Effect | Slash |
| Hitlag Attacker | 6 |
| Hitlag Defender | 6 (4 Crouched) |
| Shieldstun | 6 |
| Name | Value |
|---|---|
| Hitbox | id0 |
| Damage | 10 |
| Angle | 80 |
| Base Knockback | 90 |
| Knockback Growth | 80 |
| Set Knockback | 0 |
| Effect | Slash |
| Hitlag Attacker | 6 |
| Hitlag Defender | 6 (4 Crouched) |
| Shieldstun | 6 |
| Name | Value |
|---|---|
| Hitbox | id3 |
| Damage | 9 |
| Angle | 90 |
| Base Knockback | 90 |
| Knockback Growth | 80 |
| Set Knockback | 0 |
| Effect | Slash |
| Hitlag Attacker | 6 |
| Hitlag Defender | 6 (4 Crouched) |
| Shieldstun | 6 |
Knockdown Thresholds
The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
Sorting