Mario - Super Jump Punch

Summary

First Active3
Last Active24
Total37 frames
Damage5 / 1 / 3%
Notes12 hitboxes, first 5% damage, then ten 1% damage, then a final 3% damage hitbox.

Attributes

Start3
End24
Total37
IASA
Land lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After

Hitboxes

Knockdown Thresholds

The following percentages indicate when this move starts knocking down. Separate tables are listed for whether the target is Crouch-Cancelling or not.

Sorting