Mario - Super Jump Punch
Summary
First Active3
Last Active24
Total37 frames
Damage5 / 1 / 3%
Notes12 hitboxes, first 5% damage, then ten 1% damage, then a final 3% damage hitbox.
Relevant moves
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 3 | 24 | 37 |
| Name | value |
|---|---|
| Start | 3 |
| End | 24 |
| Total | 37 |
| IASA | |
| Land lag | |
| L-Canceled Land Lag | |
| Landing Fall Special Lag | |
| Auto Cancel Before | |
| Auto Cancel After |
Hitboxes
Knockdown Thresholds
The following percentages indicate when this move starts knocking down. Separate tables are listed for whether the target is Crouch-Cancelling or not.
Sorting