Roy - Down Smash

Summary

First Active6
Last Active25
Total74 frames
Damage21 / 14 / 16 / 8%
IASA72

Legend

Attributes

NameValue
Start6
End25
Total Frames74
IASA72
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After

Hitboxes

Frames: 6 - 8
NameValue
Hitbox
id0
Damage21
Angle75
Base Knockback42
Knockback Growth70
Set Knockback0
EffectSlash
Hitlag Attacker10
Hitlag Defender10 (6 Crouched)
Shieldstun11
NameValue
Hitbox
id2
Damage21
Angle75
Base Knockback42
Knockback Growth70
Set Knockback0
EffectSlash
Hitlag Attacker10
Hitlag Defender10 (6 Crouched)
Shieldstun11
NameValue
Hitbox
id3
Damage14
Angle361
Base Knockback15
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker8
Hitlag Defender8 (5 Crouched)
Shieldstun8
NameValue
Hitbox
id1
Damage21
Angle75
Base Knockback42
Knockback Growth70
Set Knockback0
EffectSlash
Hitlag Attacker10
Hitlag Defender10 (6 Crouched)
Shieldstun11
Frames: 23 - 25
NameValue
Hitbox
id2
Damage16
Angle75
Base Knockback42
Knockback Growth68
Set Knockback0
EffectSlash
Hitlag Attacker8
Hitlag Defender8 (5 Crouched)
Shieldstun9
NameValue
Hitbox
id1
Damage16
Angle75
Base Knockback42
Knockback Growth68
Set Knockback0
EffectSlash
Hitlag Attacker8
Hitlag Defender8 (5 Crouched)
Shieldstun9
NameValue
Hitbox
id0
Damage16
Angle75
Base Knockback42
Knockback Growth68
Set Knockback0
EffectSlash
Hitlag Attacker8
Hitlag Defender8 (5 Crouched)
Shieldstun9
NameValue
Hitbox
id3
Damage8
Angle361
Base Knockback15
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun5

Knockdown Thresholds

The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

Sorting