Roy - Up Smash
Summary
First Active15
Last Active24
Total62 frames
Damage2 / 10%
IASA46
Relevant moves
Legend
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 15 | 24 | 62 | 46 |
| Name | Value |
|---|---|
| Start | 15 |
| End | 24 |
| Total Frames | 62 |
| IASA | 46 |
| Land Lag | |
| L-Canceled Land Lag | |
| Landing Fall Special Lag | |
| Auto Cancel Before | |
| Auto Cancel After |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
Frames: 15 - 16, 17 - 18, 19 - 20, 21 - 22 | |||||||||
| id2 | 2 | 259 | 0 | 100 | 120 | Fire | 4 | 4 (2 Crouched) | 2 |
| id1 | 2 | 98 | 0 | 100 | 120 | Fire | 4 | 4 (2 Crouched) | 2 |
| id0 | 2 | 98 | 0 | 100 | 120 | Fire | 4 | 4 (2 Crouched) | 2 |
Frames: 23 - 24 | |||||||||
| All Hitboxes | 10 | 90 | 73 | 90 | 0 | Fire | 6 | 6 (4 Crouched) | 6 |
Frames: 15 - 16, 17 - 18, 19 - 20, 21 - 22
| Name | Value |
|---|---|
| Hitbox | id2 |
| Damage | 2 |
| Angle | 259 |
| Base Knockback | 0 |
| Knockback Growth | 100 |
| Set Knockback | 120 |
| Effect | Fire |
| Hitlag Attacker | 4 |
| Hitlag Defender | 4 (2 Crouched) |
| Shieldstun | 2 |
| Name | Value |
|---|---|
| Hitbox | id1 |
| Damage | 2 |
| Angle | 98 |
| Base Knockback | 0 |
| Knockback Growth | 100 |
| Set Knockback | 120 |
| Effect | Fire |
| Hitlag Attacker | 4 |
| Hitlag Defender | 4 (2 Crouched) |
| Shieldstun | 2 |
| Name | Value |
|---|---|
| Hitbox | id0 |
| Damage | 2 |
| Angle | 98 |
| Base Knockback | 0 |
| Knockback Growth | 100 |
| Set Knockback | 120 |
| Effect | Fire |
| Hitlag Attacker | 4 |
| Hitlag Defender | 4 (2 Crouched) |
| Shieldstun | 2 |
Frames: 23 - 24
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 10 |
| Angle | 90 |
| Base Knockback | 73 |
| Knockback Growth | 90 |
| Set Knockback | 0 |
| Effect | Fire |
| Hitlag Attacker | 6 |
| Hitlag Defender | 6 (4 Crouched) |
| Shieldstun | 6 |
Knockdown Thresholds
The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
Sorting