Mr. Game & Watch - Judgement
Summary
First Active16
Last Active29
Total49 frames
IASA-
Landing lag-
Autocancel-
Landing fall special lag-
NotesThe first hammer in a match cannot be a 1 or 2.
The second hammer in a match cannot be a 2.
Any number the hammer displays cannot be obtained again until after 2 more hammers.
A death (fall or SD) will reset the rules currently applied to #3.
So long as the forward B animation starts, it will count as the next number. In other words: If you input forward B on frame 1 and are hit on frame 2, it'll still count as the number coming out.
9 Hitbox is smaller than the other hitboxes check https://i.fightcore.gg/mrgame&watch/sideb9.gif
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 16 | 29 | 49 |
| Name | value |
|---|---|
| Start | 16 |
| End | 29 |
| Total | 49 |
| IASA | |
| Land lag | |
| L-Canceled Land Lag | |
| Landing Fall Special Lag | |
| Auto Cancel Before | |
| Auto Cancel After |
Hitboxes
Knockdown Thresholds
The following percentages indicate when this move starts knocking down. Separate tables are listed for whether the target is Crouch-Cancelling or not.
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