Mr. Game & Watch - Judgement
Summary
First Active16
Last Active29
Total49 frames
Damage2 / 4 / 6 / 8 / 3 / 12 / 14 / 32%
NotesThe first hammer in a match cannot be a 1 or 2.
The second hammer in a match cannot be a 2.
Any number the hammer displays cannot be obtained again until after 2 more hammers.
A death (fall or SD) will reset the rules currently applied to #3.
So long as the forward B animation starts, it will count as the next number. In other words: If you input forward B on frame 1 and are hit on frame 2, it'll still count as the number coming out.
9 Hitbox is smaller than the other hitboxes check https://i.fightcore.gg/mrgame&watch/sideb9.gif
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 16 | 29 | 49 |
| Name | Value |
|---|---|
| Start | 16 |
| End | 29 |
| Total Frames | 49 |
| IASA | |
| Land Lag | |
| L-Canceled Land Lag | |
| Landing Fall Special Lag | |
| Auto Cancel Before | |
| Auto Cancel After |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
number_1 | |||||||||
| All Hitboxes | 2 | 361 | 0 | 0 | 0 | Normal | 4 | 4 (2 Crouched) | 2 |
number_2 | |||||||||
| All Hitboxes | 4 | 361 | 10 | 40 | 0 | Normal | 4 | 4 (2 Crouched) | 3 |
number_3 | |||||||||
| All Hitboxes | 6 | 140 | 45 | 50 | 0 | Normal | 5 | 5 (3 Crouched) | 4 |
number_4 | |||||||||
| All Hitboxes | 8 | 40 | 50 | 40 | 0 | Slash | 6 | 6 (4 Crouched) | 5 |
number_5 | |||||||||
| All Hitboxes | 3 | 75 | 30 | 80 | 0 | Electric | 4 | 6 (4 Crouched) | 3 |
number_6 | |||||||||
| All Hitboxes | 12 | 20 | 30 | 80 | 0 | Flame | 7 | 7 (4 Crouched) | 7 |
number_7 | |||||||||
| All Hitboxes | 14 | 361 | 30 | 50 | 0 | Normal | 8 | 8 (5 Crouched) | 8 |
number_8 | |||||||||
| All Hitboxes | 4 | 80 | 0 | 100 | 70 | Freezing | 4 | 4 (2 Crouched) | 3 |
number_9 | |||||||||
| All Hitboxes | 32 | 361 | 100 | 80 | 0 | Normal | 14 | 14 (9 Crouched) | 16 |
number_1
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 2 |
| Angle | 361 |
| Base Knockback | 0 |
| Knockback Growth | 0 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 4 |
| Hitlag Defender | 4 (2 Crouched) |
| Shieldstun | 2 |
number_2
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 4 |
| Angle | 361 |
| Base Knockback | 10 |
| Knockback Growth | 40 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 4 |
| Hitlag Defender | 4 (2 Crouched) |
| Shieldstun | 3 |
number_3
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 6 |
| Angle | 140 |
| Base Knockback | 45 |
| Knockback Growth | 50 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 5 |
| Hitlag Defender | 5 (3 Crouched) |
| Shieldstun | 4 |
number_4
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 8 |
| Angle | 40 |
| Base Knockback | 50 |
| Knockback Growth | 40 |
| Set Knockback | 0 |
| Effect | Slash |
| Hitlag Attacker | 6 |
| Hitlag Defender | 6 (4 Crouched) |
| Shieldstun | 5 |
number_5
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 3 |
| Angle | 75 |
| Base Knockback | 30 |
| Knockback Growth | 80 |
| Set Knockback | 0 |
| Effect | Electric |
| Hitlag Attacker | 4 |
| Hitlag Defender | 6 (4 Crouched) |
| Shieldstun | 3 |
number_6
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 12 |
| Angle | 20 |
| Base Knockback | 30 |
| Knockback Growth | 80 |
| Set Knockback | 0 |
| Effect | Flame |
| Hitlag Attacker | 7 |
| Hitlag Defender | 7 (4 Crouched) |
| Shieldstun | 7 |
number_7
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 14 |
| Angle | 361 |
| Base Knockback | 30 |
| Knockback Growth | 50 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 8 |
| Hitlag Defender | 8 (5 Crouched) |
| Shieldstun | 8 |
number_8
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 4 |
| Angle | 80 |
| Base Knockback | 0 |
| Knockback Growth | 100 |
| Set Knockback | 70 |
| Effect | Freezing |
| Hitlag Attacker | 4 |
| Hitlag Defender | 4 (2 Crouched) |
| Shieldstun | 3 |
number_9
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 32 |
| Angle | 361 |
| Base Knockback | 100 |
| Knockback Growth | 80 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 14 |
| Hitlag Defender | 14 (9 Crouched) |
| Shieldstun | 16 |
Knockdown Thresholds
The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
Sorting