Mr. Game & Watch - Forward Smash
Summary
First Active13
Last Active33
Total44 frames
Damage18 / 14 / 6%
IASA42
Relevant moves
Legend
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 13 | 33 | 44 | 42 |
| Name | Value |
|---|---|
| Start | 13 |
| End | 33 |
| Total Frames | 44 |
| IASA | 42 |
| Land Lag | |
| L-Canceled Land Lag | |
| Landing Fall Special Lag | |
| Auto Cancel Before | |
| Auto Cancel After |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
Frames: 13 - 16 | |||||||||
| id1 | 18 | 55 | 44 | 100 | 0 | Fire | 9 | 9 (6 Crouched) | 10 |
| id0 | 18 | 55 | 44 | 100 | 0 | Fire | 9 | 9 (6 Crouched) | 10 |
| id2 | 14 | 361 | 44 | 100 | 0 | Normal | 8 | 8 (5 Crouched) | 8 |
Frames: 17 - 33 | |||||||||
| id2 | 6 | 361 | 44 | 100 | 0 | Fire | 5 | 5 (3 Crouched) | 4 |
| id1 | 6 | 55 | 44 | 100 | 0 | Fire | 5 | 5 (3 Crouched) | 4 |
| id0 | 6 | 55 | 44 | 100 | 0 | Fire | 5 | 5 (3 Crouched) | 4 |
Frames: 13 - 16
| Name | Value |
|---|---|
| Hitbox | id1 |
| Damage | 18 |
| Angle | 55 |
| Base Knockback | 44 |
| Knockback Growth | 100 |
| Set Knockback | 0 |
| Effect | Fire |
| Hitlag Attacker | 9 |
| Hitlag Defender | 9 (6 Crouched) |
| Shieldstun | 10 |
| Name | Value |
|---|---|
| Hitbox | id0 |
| Damage | 18 |
| Angle | 55 |
| Base Knockback | 44 |
| Knockback Growth | 100 |
| Set Knockback | 0 |
| Effect | Fire |
| Hitlag Attacker | 9 |
| Hitlag Defender | 9 (6 Crouched) |
| Shieldstun | 10 |
| Name | Value |
|---|---|
| Hitbox | id2 |
| Damage | 14 |
| Angle | 361 |
| Base Knockback | 44 |
| Knockback Growth | 100 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 8 |
| Hitlag Defender | 8 (5 Crouched) |
| Shieldstun | 8 |
Frames: 17 - 33
| Name | Value |
|---|---|
| Hitbox | id2 |
| Damage | 6 |
| Angle | 361 |
| Base Knockback | 44 |
| Knockback Growth | 100 |
| Set Knockback | 0 |
| Effect | Fire |
| Hitlag Attacker | 5 |
| Hitlag Defender | 5 (3 Crouched) |
| Shieldstun | 4 |
| Name | Value |
|---|---|
| Hitbox | id1 |
| Damage | 6 |
| Angle | 55 |
| Base Knockback | 44 |
| Knockback Growth | 100 |
| Set Knockback | 0 |
| Effect | Fire |
| Hitlag Attacker | 5 |
| Hitlag Defender | 5 (3 Crouched) |
| Shieldstun | 4 |
| Name | Value |
|---|---|
| Hitbox | id0 |
| Damage | 6 |
| Angle | 55 |
| Base Knockback | 44 |
| Knockback Growth | 100 |
| Set Knockback | 0 |
| Effect | Fire |
| Hitlag Attacker | 5 |
| Hitlag Defender | 5 (3 Crouched) |
| Shieldstun | 4 |
Knockdown Thresholds
The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
Sorting