Dr. Mario - Super Jump Punch (Air)
Summary
First Active3
Last Active21
Total37 frames
Damage5 / 2 / 3%
Landing lag30
NotesCancel info listed here (also applies for grounded up-b): https://smashboards.com/threads/up-b-cancel-frame-and-hitbox-data-complete-with-gifs-and-now-oos-data.378468/
Relevant moves
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 3 | 21 | 37 | 30 |
| Name | value |
|---|---|
| Start | 3 |
| End | 21 |
| Total | 37 |
| IASA | |
| Land lag | 30 |
| L-Canceled Land Lag | |
| Landing Fall Special Lag | |
| Auto Cancel Before | |
| Auto Cancel After |
Hitboxes
Knockdown Thresholds
The following percentages indicate when this move starts knocking down. Separate tables are listed for whether the target is Crouch-Cancelling or not.
Sorting