Dr. Mario - Super Jump Punch
Summary
First Active3
Last Active21
Total37 frames
Damage5 / 2 / 3%
Landing lag30
NotesStrong hitbox (and invincible_ frame 3, followed bt 6 hitboxes 2% damage each, and one final hitbox of 3% damage
Relevant moves
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 3 | 21 | 37 | 30 |
| Name | value |
|---|---|
| Start | 3 |
| End | 21 |
| Total | 37 |
| IASA | |
| Land lag | 30 |
| L-Canceled Land Lag | |
| Landing Fall Special Lag | |
| Auto Cancel Before | |
| Auto Cancel After |
Hitboxes
Knockdown Thresholds
The following percentages indicate when this move starts knocking down. Separate tables are listed for whether the target is Crouch-Cancelling or not.
Sorting