Dr. Mario - Super Jump Punch

Summary

First Active3
Last Active21
Total37 frames
Damage5 / 2 / 3%
Landing lag30
NotesStrong hitbox (and invincible_ frame 3, followed bt 6 hitboxes 2% damage each, and one final hitbox of 3% damage

Attributes

Start3
End21
Total37
IASA
Land lag30
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After

Hitboxes

Knockdown Thresholds

The following percentages indicate when this move starts knocking down. Separate tables are listed for whether the target is Crouch-Cancelling or not.

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