Samus - Screw Attack

Summary

First Active4
Last Active33
Total49 frames
Damage2 / 1%
Landing lag24
Notesinvulnerable frames 1-5. 15 total hitboxes, first is strong hit, rest are weak hits

Attributes

NameValue
Start4
End33
Total Frames49
IASA
Land Lag24
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After

Hitboxes

ground_hit1
NameValue
Hitbox
id2
Damage2
Angle100
Base Knockback100
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id3
Damage2
Angle100
Base Knockback100
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id0
Damage2
Angle100
Base Knockback130
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id1
Damage2
Angle100
Base Knockback130
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun2
ground_hits2_4
NameValue
Hitbox
id2
Damage1
Angle100
Base Knockback70
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker3
Hitlag Defender3 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id1
Damage1
Angle105
Base Knockback110
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker3
Hitlag Defender3 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id0
Damage1
Angle105
Base Knockback110
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker3
Hitlag Defender3 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id3
Damage1
Angle100
Base Knockback70
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker3
Hitlag Defender3 (2 Crouched)
Shieldstun2
ground_hits5_12
NameValue
Hitbox
id3
Damage1
Angle200
Base Knockback40
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker3
Hitlag Defender3 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id1
Damage1
Angle110
Base Knockback70
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker3
Hitlag Defender3 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id0
Damage1
Angle110
Base Knockback70
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker3
Hitlag Defender3 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id2
Damage1
Angle200
Base Knockback40
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker3
Hitlag Defender3 (2 Crouched)
Shieldstun2
ground_hit13
NameValue
HitboxAll Hitboxes
Damage1
Angle70
Base Knockback0
Knockback Growth100
Set Knockback80
EffectElectric
Hitlag Attacker3
Hitlag Defender4 (2 Crouched)
Shieldstun2

Knockdown Thresholds

The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

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