Kirby - Donkey Kong Special

Donkey Kong Special - undefined

Summary

Damage12 / 10 / 18 / 30 / 16 / 27%

Attributes

NameValue
Start
End
Total Frames0
IASA
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After

Hitboxes

ground_uncharged_early
NameValue
HitboxAll Hitboxes
Damage12
Angle80
Base Knockback15
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun7
ground_uncharged_clean
NameValue
HitboxAll Hitboxes
Damage10
Angle361
Base Knockback15
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
ground_charged_early
NameValue
HitboxAll Hitboxes
Damage18
Angle80
Base Knockback40
Knockback Growth90
Set Knockback0
EffectNormal
Hitlag Attacker9
Hitlag Defender9 (6 Crouched)
Shieldstun10
ground_charged_clean
NameValue
HitboxAll Hitboxes
Damage30
Angle361
Base Knockback10
Knockback Growth90
Set Knockback0
EffectNormal
Hitlag Attacker13
Hitlag Defender13 (8 Crouched)
Shieldstun15
air_uncharged_early
NameValue
HitboxAll Hitboxes
Damage12
Angle80
Base Knockback15
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun7
air_uncharged_clean
NameValue
HitboxAll Hitboxes
Damage10
Angle361
Base Knockback15
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
air_charged_early
NameValue
HitboxAll Hitboxes
Damage16
Angle80
Base Knockback40
Knockback Growth90
Set Knockback0
EffectNormal
Hitlag Attacker8
Hitlag Defender8 (5 Crouched)
Shieldstun9
air_charged_clean
NameValue
HitboxAll Hitboxes
Damage27
Angle361
Base Knockback10
Knockback Growth90
Set Knockback0
EffectNormal
Hitlag Attacker12
Hitlag Defender12 (8 Crouched)
Shieldstun14

Knockdown Thresholds

The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

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